Computer-Generated Chess Problem 02321

First published at 22:31 UTC on September 20th, 2019.
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An original 'KQNP vs kqbnp' #3 chess problem generated autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is ab…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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