Computer-Generated Chess Problem 01935

First published at 22:00 UTC on March 11th, 2019.
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A new if not unique KRRB vs kp chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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