Computer-Generated Chess Problem 02721

First published at 22:00 UTC on April 7th, 2020.
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Published online for the first time, consider this KQNPP vs kqbn mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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