Computer-Generated Chess Problem 02350

First published at 10:00 UTC on October 5th, 2019.
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A new if not unique KBNPPP vs kbnn three-move chess construct generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neu…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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