Computer-Generated Chess Problem 02384

First published at 19:21 UTC on October 22nd, 2019.
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Published online for the first time, consider this KQRRN vs krbbnp #5 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not us…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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