Computer-Generated Chess Problem 02303

First published at 23:18 UTC on September 11th, 2019.
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What we have here is a 'KRRBBN vs kbn' mate in 4 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural netw…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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