Computer-Generated Chess Problem 02246

First published at 11:49 UTC on August 14th, 2019.
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Contemplate this 'KBBBPPPPP vs kqnnn' study-like construct or chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural net…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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