Computer-Generated Chess Problem 02408

First published at 10:27 UTC on November 3rd, 2019.
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Here is a new 'KQBBP vs krnnpp' mate in 5 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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