Computer-Generated Chess Problem 02655

First published at 22:00 UTC on March 5th, 2020.

Chesthetica

Chesthetica

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Consider this 'KQRN vs kbbpp' chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

8/3Q4/6b1/3KbN1p/5kp1/8/8/1R6 w - -...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over