Collider.Cast - Best Easy Way to Check for Collision - Unity 2018 Tutorial

First published at 06:51 UTC on July 1st, 2018.
subscribers

Use Collider.Cast(Position, Filter, Hits, Distance) to easily check for collisions on 2D / 3D Colliders like BoxColliders or Capsule Colliders. If you're using Raycast for collisions on a box, you're probably doing it wrong (casting out a …

MORE
CategoryScience & Technology
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO