Computer-Generated Chess Problem 02403

First published at 23:45 UTC on October 31st, 2019.
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An original 'KBNPPP vs kqrbp' chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherw…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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