Computer-Generated Chess Problem 02128

First published at 10:00 UTC on June 16th, 2019.
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This is an original 'KPPP vs kn' three-move chess problem generated autonomously by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. (Learn more about the DSNS…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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