Computer-Generated Chess Problem 02420

First published at 11:55 UTC on November 9th, 2019.
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Consider this 'KQB vs kbnn' three-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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