Computer-Generated Chess Problem 02405

First published at 00:23 UTC on November 2nd, 2019.

Chesthetica

Chesthetica

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Consider this 'KQBB vs kqq' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no known limi...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over