Computer-Generated Chess Problem 02405

First published at 00:23 UTC on November 2nd, 2019.
subscribers

Consider this 'KQBB vs kqq' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no known lim…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO