Computer-Generated Chess Problem 02117

First published at 22:00 UTC on June 10th, 2019.
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Contemplate this 'KRRP vs kb' three-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

8/8/3b4/3K2R1/k7/2R5/1P6/8 w - - 0 1
White to Play and Mate…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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