Computer-Generated Chess Problem 02118

First published at 10:00 UTC on June 11th, 2019.

Chesthetica

Chesthetica

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Contemplate this 'KQR vs kqrr' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 13+