Computer-Generated Chess Problem 01928

First published at 22:00 UTC on March 7th, 2019.
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An original 'KRRNN vs kqb' #5 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learni…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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