Computer-Generated Chess Problem 02393

First published at 22:00 UTC on October 26th, 2019.
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An original 'KQRBBP vs knnppp' #4 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or t…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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