Computer-Generated Chess Problem 01841

First published at 02:46 UTC on December 15th, 2018.
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Consider this 'KQBN vs krrnp' #3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of t…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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