Computer-Generated Chess Problem 02650

First published at 10:00 UTC on March 3rd, 2020.
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An original 'KQRBP vs kqrppp' chess construct generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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