Computer-Generated Chess Problem 02433

First published at 23:00 UTC on November 15th, 2019.
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Here is a new 'KBNNPPPP vs krp' #4 chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to comp…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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