Computer-Generated Chess Problem 02464

First published at 10:50 UTC on December 1st, 2019.
subscribers

A 'KNNPPPP vs kbnnnpp' five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It does…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO