Computer-Generated Chess Problem 01835

First published at 01:11 UTC on December 9th, 2018.
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A newly published and original *KBB vs krp* mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and comp…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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