Computer-Generated Chess Problem 02349

First published at 22:00 UTC on October 4th, 2019.
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Consider this 'KNNN vs kp' chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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