Computer-Generated Chess Problem 02249

First published at 00:14 UTC on August 16th, 2019.
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A newly published and original KRRBP vs kqbpp study-like construct or chess problem generated by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Ch…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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