Computer-Generated Chess Problem 00809 Explained

First published at 23:59 UTC on July 27th, 2019.

Here is a new 'KRBB vs krb' mate in 3 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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