Commodore 128 Assembly #38: Farm Game part 1: Planning the Graphics

First published at 02:36 UTC on April 11th, 2019.
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No programming in this one, just deciding on the graphics system for the Farm game. Along the way I explained the different text modes on the VIC-II a bit: standard, multicolor, and extended background. But in the end I decided to use the 80-column …

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