First published at 20:49 UTC on July 29th, 2019.
CD x hcf K, cr. C x hcf K, f. K, u. P x hcf K, u. K x hcf K, f. K, ff. P, hcb K
Lexicon:
A = Light Punch
B = Light Kick
C = Heavy Punch
D = Heavy Kick
P = any punch
K = any kick
(X) = X hit/s
MM = Max Mode cancel
~ = used for legibility
f. = forward
ff. = fo…
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CD x hcf K, cr. C x hcf K, f. K, u. P x hcf K, u. K x hcf K, f. K, ff. P, hcb K
Lexicon:
A = Light Punch
B = Light Kick
C = Heavy Punch
D = Heavy Kick
P = any punch
K = any kick
(X) = X hit/s
MM = Max Mode cancel
~ = used for legibility
f. = forward
ff. = forward, forward (i.e.: double tap)
b. = back
bb. = back,back (i.e.: double tap)
b~f. = back, forward
cl. = close
u. = up
x = cancel
xx = super/climax/duper cancel
hcf = half circle forward
hcb = half circle back
dp = "Dragon Punch" i.e.: forward, down, down & forward
rdp = Reverse Dragon Punch
Notes: The first f. K unchain should be performed as quickly as possible; it's the easiest part of the combo to have the tightest execution on and will give you some small leeway with the rest of the series.
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