Computer-Generated Chess Problem 02338

First published at 10:00 UTC on September 29th, 2019.
subscribers

Contemplate this 'KRBBN vs kbn' chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.

8/8/8/7b/8/B2R4/…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO