Computer-Generated Chess Problem 02201

First published at 23:54 UTC on July 22nd, 2019.
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Here is a new 'KRRN vs kpp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is ab…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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