First published at 01:18 UTC on November 7th, 2018.
Today we get right down there with the cultists. We start to watch their secret rites and then we get into some trouble. Bradley has, shall we say not quite voice. Then we find ourselves running for our life and trying to get out. We end this with a…
MORE
Today we get right down there with the cultists. We start to watch their secret rites and then we get into some trouble. Bradley has, shall we say not quite voice. Then we find ourselves running for our life and trying to get out. We end this with a trip to the hospital and the start of an escape.
This Halloween again and I wanted to do something a more spooky, more lovecraftian horror :) Last year we played Conarium, which is based after "The mountains of Madness". This is based on the story by H.P. Lovecraft "The Call of Cthulhu". We are sent to an island to investigate the suspicious death of an artist. The Island has scene better days. Lets see what we can find out :)
Part 1:
We awake in a cave and discover a few cultists. They come after us and we awake at a different time. We talk to a father who's artist daughter has gone missing. A painting that reminds us of our first experience. Pierce this old veteran and detective takes the case and heads to Blackwater island. We chat with the owner of a local bar and find out some secrets.
Part 2:
We start to try and find out about the island of Darkwater and the people who live here. Strange activities and events are already evident to us. We talk to more of the people in the bar, the police constable, some local whalers and some hired help. We are near the warehouse see its mysteries.
Part 3:
Warehouse 36 what do you have inside? We look around and start to discover some strange going on inside this warehouse
Done at the harbor Officer Bradley takes us to the mansion where Sarah was living. We have a run in with the grounds keeper. We explain why we are here and then go in side to look for clues.
Part 4:
As we explore the inside of the Hawkins Mansion we start to notice how wrong things were in there. We see how the family was lived and what was possibly going on in the house. There was a fight and the fire may not have been an accident. We move on to the library and find some interesting books and a small al..
LESS