Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present ...
Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.
Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.
The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.
Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.
- Bear Trap immobilises and increases all trap damage taken by the monster - Ice Golem increases crit rate - Herald of Thunder boosts spell damage and has some extra attacks going out - Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage - Conductivity increases shock chance and lowers lightning resistance
- Siphon Trap is a sustain mechanic that grants life & mana regen - Decoy Totem and taunts mobs, groups them around traps - CwDT Immortal Call grants phys immunity - CwDT Enfeeble lowers monster damage output when I get hit - Grace grants evasion, Vaal Grace is a panic dodge button - Flame Dash teleports me across chasms/traps
Skills with links
- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..