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Fallout 3 Walkthrough (Modded) Part 177
After discovering Montgomery County Reservoir in the previous episode, I continue exploring the area to the north.
DISCLAIMER: This episode was recorded after the Windows update that partially broke Fallout Stutter Remover. You may notice more stutters when I travel through the map. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
Here are the timestamps:
- 00:28 - Heading northeast.
- 01:13 - Random encounter (Robot Scavenging) near the Broadcast Tower LP8.
https://fallout.fandom.com/wiki/Fallout_3_random_encounters#Robot_Scavenging
https://fallout.fandom.com/wiki/Broadcast_tower_LP8
- 01:54 - Level 30 reached. I chose the Almost Perfect perk. As I have the Smart Almost Perfect mod installed. All my SPECIAL attributes will be at 10, even after collecting the Bobbleheads. In the vanilla game, you should first get the perk, then collect the Bobbleheads.
- 02:32 - Note added to pip-boy. Now that my Repair is at maximum, I can turn two scrap metals into four repair part kits.
- 03:20 - A Greater Deathclaw and a Badass Bloodclaw behind the radio tower (Imperfection mod).
- 04:53 - Activating Radio Signal Echo Foxtrot. https://fallout.fandom.com/wiki/Signal_Echo_Foxtrot
- 06:08 - The entrance to the sealed cistern is near the rocks to the north.
- 06:36 - Some supplies on the floor.
- 06:43 - A copy of Big Book of Science on the table with the radio.
- 07:07 - Lockpicking the safe.
- 08:24 - Back outside. I'll head north.
- 08:58 - Albino Radscoprion. It dies and falls through the ground.
- 09:13 - Is that the same Albino Radscorpion.
- 11:12 - Some shack above the rocks. I'll try to find a way up.
- 13:12 - A fight between mutants and the Outcasts near the shacks.
- 14:44 - Looting the dead and crossing the bridge. Heck, even the Enclave was here.
- 15:53 - Discovering the Clifftop Shacks fallout.wikia.com/wiki/Clifftop_shacks
- 16:17 - Looting the gore bags.
- 17:10 - Entering the (southern) abandoned shack. Torching the super mutants.
- 17:49 - Freeing the Wasteland Captive.
- 18:33 - Inventory management.
- 20:05 - A copy of Pugilism Illustrated on the shelf.
- 20:17 - Lockpicking the safe.
- 20:53 - Schematics for the Flash Grenade is on the floor near the bed (New Uniques Mod).
- 22:38 - Entering the (northern) abandoned shack.
- 22:54 - Gore bags and a pre-war book.
- 23:02 - A safe under the bed.
- 24:01 - On the floor near the bed is the Point of Education. Fallout Wanderers Edition replaces the Board of Education with this weapon. fallout.wikia.com/wiki/Board_of_Education
- 24:36 - A Grognak the Barbarian on the metal shelf with destroyed books.
- 24:58 - Leaving the shack and... guys, where did you come from?
- 26:08 - Looting the dead.
- 28:04 - Crossing the bridge and heading north. That Super Mutant Bone Crusher was added by the Imperfection mod.
- 30:00 - That Renegade, as well.
- 31:11 - Checking the map. I return south, then I head west.
- 32:41 - That Malfunctioning Mecha was likely added by Alpha's Robot Overhaul.
- 33:46 - Back to the south where I was at 13:12. A Deathclaw Young attacks. I'll head northwest.
- 37:23 - A Talon Company ambush under the elevated highway.
- 38:38 - I continue heading northwest until I reach a small pond. From there, I walk west.
- 41:18 - Downhill in the power station, I see Jones. He is an NPC added by Alpha's Raider Overhaul. It doesn't appear to be a relevant NPC.
- 42:26 - Discovering MDPL-21 Power Station. fallout.wikia.com/wiki/MDPL-21_power_station
- 43:23 - Entering the power station.
- 43:35 - A copy of Nikola Tesla and You is on the workbench along with a Bottlecap Mine.
We'll continue our exploration in the next episode.
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Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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