Computer-Generated Chess Problem 02190

First published at 11:20 UTC on July 17th, 2019.
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A new if not unique KRBBNN vs kbbnpp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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