Computer-Generated Chess Problem 01872

First published at 23:47 UTC on January 14th, 2019.
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Published online for the first time, consider this KNNPP vs krp mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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