Computer-Generated Chess Problem 02881

First published at 10:00 UTC on July 27th, 2020.
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A newly published and original KQBBNPPP vs kqbbppp mate in 4 chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural netwo…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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