Computer-Generated Chess Problem 02545

First published at 22:00 UTC on January 10th, 2020.
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Take a look at this 'KQRN vs kqpp' #3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take ce…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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