A longplay of Super Bomberman 2.
Super Bomberman 2 (スーパーボンバーマン2 Sūpā Bonbāman Tsū) is the second of five games in the Super Bomberman series developed by Produce and Hudson Soft and released on the Super Nintendo. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the only Super Bomberman game without a 2-player story mode, although one was originally planned.
A longplay of Super Bomberman.
Super Bomberman (スーパーボンバーマン Sūpā Bonbāman) is the first video game in the Bomberman series released for the Super NES, released in 1993. It is also the first four-player game to be released on the Super NES and the first game in the series to be released in Europe keeping the Bomberman title instead of being called Dynablaster.
A longplay of Mega Man X: Generation.
This hack updates the MMX- Generation game to start with leg capsules.
This because the game already allows you to start with dash but doesn’t give you the leg sprites, so MM looks weird in the intro stages if you use dash. This bug originally carried over to the password section as well, but has been fixed finally. The hack has also been fixed in both versions of the game (Rockman X-the Japanese version, and Megaman X- the US English version).
Hack made by pianohombre and original hack by SOPHIA.
A longplay for Mega Man 2 hack is Mega Man Wily's Conquest 2 - Hyper Edition Turbo!
This is a complete hack to a previously unfinished version by DragonEye Studios. The abandoned version had some great ideas and lots of potential, so the purpose of this project was to refine the problematic areas and complete the hack so that the player can play all the way to the end and finish the game.
Hack made by 8-bit fan and DragonEye Studios.
A longplay of Rockman Deus Ex Machina.
Rockman Deus Ex Machina is one of the best sophisticated hacks in Mega Man II history. It is programmed almost every part of the game you’ve never expected before. The boss fights are incredibly hyperactive. Players find this hack a clear winner. Background Music is made by the author of Rockman No Constancy IKA. Additional patches were added by Misty in the Japanese 2ch boards about August 8th such as Hard Body and Weapon Modification. A must play for all expert Mega Man II players. Not newbies.
A longplay of Rockman 6 EX: Aratanaru Chousensha!!
This is a complete level hack of Rockman 6. The boss behavior are changed a bit or sped up, and their weaknesses have been changed, too. No routing unlike the original, but beware of tougher level designs.
A longplay of Rockman 5 EX: Shijou Saidai no Kiki!!!
This is a complete level hack of Rockman 5. The boss behaviors are changed and also their weaknesses. Notable change: Super Arrow energy does not drain when riding.
A longplay for Sonic 3 and Sonic & Knuckles hack is Sonic 3 Complete.
Sonic 3 Complete is a hack of Sonic 3 & Knuckles which aims to provide a much improved variant of the original game, with many new options and features, without straying from the original levels or gameplay. The inclusion of separate modes for Sonic 3, Sonic & Knuckles and Blue Sphere also make this a close cousin of the PC compilation Sonic & Knuckles Collection, albeit designed for the original 16-bit hardware.
A longplay for S3&K hack is Sonic 3 & Knuckles: The Challenges.
Sonic 3 & Knuckles: The Challenges is an award-winning hack of Sonic 3 & Knuckles by ColinC10. In this hack the player must complete various levels from S3&K, which newly feature specific challenges to complete, e.g. collecting a certain number of rings or protecting Tails from danger. Completing challenges unlocks more challenges, and players’ progress is automatically saved to SRAM.
A longplay of Rockman 3 Claw.
Here is a complete hack for the Rock Man 3 ROM. All the music, levels, and stage graphics have been changed. Also some of the enemies AI has been altered also. Please note that sliding is closer to 4 or 5 specifications now. Also weapons can be changed via using the select button and done backwards by holding down and pressing select.
Hack made by Tsukikuro.
A longplay of Rockman Claw 2.
This is a hack of the JP version of Megaman 2, called Rockman 2 - Dr. Wily no Nazo. It changes the level layout and graphics. Also changed is the music, which even includes some tracks from Double Dragon NES. Also included is other patches: Wild Version and Wild Version Boss Only. These alter the game further.
Hack made by Tsukikuro.
A longplay of Rockman Claw.
This game requires the Japanese Rockman 1 ROM. Not Mega Man.
Modified stages, graphics and palettes, custom music, and AI programming. This is a completely new gaming experience for those that played the original Mega Man / Rockman game.
Hack made by Tsukikuro.
A longplay of Rockman 3 - Speed Bound. The hack of base is Rockman 3: Burst Chaser.
This hack is a modification of the Tsukikuro romhack. Characterized by having a fast Mega Man. The romhack consists of a mix of Rockman 3 Burst Chaser and Claw, both made by Tsukikuro.
Hack made by StalkerMaestro.
A longplay of Rockman 4 EX: Dr. Wily no Yabou!!
This is a complete level hack of Rockman 4. Some behavior of enemies and bosses have been modified, as well. The boss weapon weaknesses have been changed, too.
Hack made by AYCNN.
A longplay of Mega Man 8.
Mega Man 8, known as Rockman 8: Metal Heroes (ロックマン 8: メタル ヒーローズ) in Japan, was released for the Sony PlayStation and Sega Saturn from 1996-1997 and is the eighth game in the classic Mega Man series. The game is the first in the classic series to feature anime-style full-motion videos (FMV) in order to tell the story and is the first and only game (aside from the DOS game Mega Man 3) in which Mega Man is capable of swimming. The game also marks the tenth anniversary (1987-1997) of the Mega Man franchise, and limited copies were released with a color history booklet called "Mega Man Anthology" celebrating the series' history.
The PlayStation version was later re-released as part of the Mega Man Anniversary Collection, and was released on the PlayStation Network as part of the PS1 classics on December 17, 2014 in Japan and May 27, 2015 in the U.S.. The PlayStation version was also later re-released as part of the Mega Man Legacy Collection 2 on August 8, 2017 for the PC, Playstation 4, and Xbox One. The Nintendo Switch version of Legacy Collection 2 is currently planned for release during Spring 2018.
In the year 20XX, two strange beings are fighting each other in outer space. As they collide into each other, they start falling towards Earth. Meanwhile, Bass and Mega Man are fighting on Earth, but the battle is cut short when Roll calls Mega Man. Dr. Light tells them that a strange meteor with a powerful energy signature has fallen on an island, and Mega Man is sent there to retrieve the meteor before it falls into the wrong hands. However, the island was Dr. Wily's current secret base, and he escaped with the extraterrestrial energy from one of the robots. Mega Man found the other robot badly injured in a crater and sends him to Dr. Light to be repaired.
Mega Man defeats four Robot Masters that attack various places on the globe and, when he returns to Light's Lab, he brings a mysterious energy found in the robots and finds that the robot is undergoing repairs. Then, while talking to Light, the robot breaks free and heads out into the desert. Mega Man follows him and they fight briefly. Proto Man intervenes in the battle and tells Mega Man that Wily's new fortress, "Wily Tower", is up ahead. Mega Man goes ahead and is captured by one of Wily's robots, but the robot he fought before saves him and introduces himself as Duo. Duo explains that the other robot contained "Evil Energy" within it and that Wily was using that energy to make his robots more powerful. Mega Man needed to destroy the energy sources from the barrier protecting the Wily Tower, which was being protected by four Robot Masters.
After destroying the second four Robot Masters, he enters Wily Tower and fights against Bass and Treble, and, in the end, Dr. Wily. Mega Man was injured by the Evil Energy in the process, but Duo saved him and left him out in the desert, where Proto Man found him when he awoke and told him that Duo was thankful for his help.
A longplay of Tiny Toon Adventures: Buster's Bad Dream.
Tiny Toon Adventures: Buster's Bad Dream is the second Tiny Toon Adventures-related game released on the Nintendo Game Boy Advance. It was released on July 5, 2002 in Europe and was developed by Treasure Co. Ltd and published by Swing! Entertainment Media AG.
In 2005, a North American version of the game began popping up on eBay and at small retailers, published by Treasure-regular Conspiracy Entertainment as Tiny Toon Adventures: Scary Dreams. Aside from the title screens and legal information, it was virtually unchanged from the European version of the game. According to information on the box, copies of the game appear to have been produced in 2002 and shelved between then and the time it surfaced. Only a few copies of this version made it to the market.
Another game (also developed by Treasure under the supervision of Hitmaker), Astro Boy: Omega Factor, used some gameplay ideas from this game, particularly regarding the way enemies could be knocked into each other.
A longplay of Teenage Mutant Ninja Turtles: The Hyperstone Heist.
Teenage Mutant Ninja Turtles: The Hyperstone Heist, released in Europe as Teenage Mutant Hero Turtles: The Hyperstone Heist and in Japan as Teenage Mutant Ninja Turtles: Return of the Shredder is a side-scrolling beat 'em up based on the comic book characters the Teenage Mutant Ninja Turtles, and was also the first TMNT game released for the Mega Drive/Genesis.
April O'Neil is reporting from Liberty Island when, in a sudden flash of light, her audience and herself witness Manhattan Island suddenly starting to shrink. Shredder then hijacks the airwaves and announces to the world that this was only a demonstration of the power of the Hyperstone, the treasure of Dimension X. With the Hyperstone in his possession, he now has the power to take over the world. The Turtles have no choice but to go after Shredder and stop him.
A longplay of Sonic the Hedgehog Pocket Adventure, all choas emeralds, 96 photo pieces, and 6 puzzle solves complete.
Sonic the Hedgehog Pocket Adventure (ソニック・ザ・ヘッジホッグポケットアドベンチャー Sonikku za Hejjihoggu Poketto Adobencha?), also called simply as Sonic Pocket Adventure, is a platforming game in the Sonic the Hedgehog series and the only Sonic game made for Neo Geo Pocket Color handheld console. Released on 3 November 1999 in United States, the game was developed by SNK Product Development Dept. Division 1 and is the second Sonic game to be released on a non-Sega system (the first being Sonic Jam for Game.com).
Sonic Pocket Adventure borrows several gameplay elements from the original Sonic the Hedgehog titles for the Sega Genesis, using similar graphics, music tracks, Zones and enemies. The game also contains excusive contents, such as puzzles and multiplayer modes.
A longplay of Super Adventure Island II.
Super Adventure Island II (高橋名人の大冒険島Ⅱ Takahashi Meijin no Daibōken Jima Tsū, "Master Takahashi's Great Adventure Island II") is a Super NES video game by Hudson Soft. Unlike most of the previous games, it is platformer with action-adventure elements that encourages exploration, similar to the later Wonder Boy games.
Following on from New Adventure Island, in this game Master Higgins, along with his wife Tina, are stricken by a storm while on their honeymoon. Both of them end up separated by the storm, and Master Higgins wakes up to find out that he does not remember anything. After exploring the island he is on, he finds out that the island is ruled by a king who recently found a girl that also suffers from amnesia and is appointed to become queen. However, she is mysteriously kidnapped and the king requests Higgins to find her. Higgins accepts the mission since he feels that the girl is able to help him recover his lost memories.
Super Adventure Island II puts the player in a world map that is separated in different islands. Each one has various items and equipment, some of which can be used to access other areas on other islands to progress.
On the world map, the player travels by raft on the sea. While on the map and like in some role-playing games, an enemy can randomly attack, which changes the game in another perspective (in this case, a side-scroller), where the player must defeat the enemies or flee from the area by going to a side of said area.
Once the player accesses an island or some secret area, the game switches to a side-scrolling view. In this mode is where the main game takes place.
This is one of the most unique Megaman 5 hacks ever, created by the author of Rockman 2 Minimum. Many new features including…
* Custom music
* New graphics
* Enemy and boss behavior mods
* New level layouts
* Weapon behavior modifications
Keep in mind that this patch applies to Rockman 5, not Megaman 5.
Created 7 months ago.
Welcome to Amy Rose channel (known as cloud198421), it been a long time since 2012 on YouTube, I been doing my Sonic Hacks, Retro Classic, Mega Man and more, enjoy the video.