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A longplay of Mega Man II.

Mega Man II is an action-platform video game by Capcom for the Nintendo Game Boy. It is the second game in the handheld version of the Mega Man series after Mega Man: Dr. Wily's Revenge. It is noteworthy for having been developed by a different company than the rest of the Mega Man titles on the Game Boy.

The game follows Mega Man as he pursues his arch enemy Dr. Wily, whose most recent ploy for world domination involves the theft of an experimental time machine. Mega Man confronts both Wily and a number of enemies from his past, including new and mysterious robot named Quint. Just like other Game Boy games in the series, Mega Man II marries the features of two consecutive Nintendo Entertainment System (NES) titles, in this case, Mega Man 2 and Mega Man 3. In 2013, Mega Man II was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS. It was later released in the North American and PAL region eShops the following year.

The storyline of Mega Man II involves the hero Mega Man battling his arch nemesis Dr. Wily as the latter once again attempts to take over the world. This time around the evil genius has stolen an experimental "Time Skimmer" from the world's Chronos Institute and used it to travel 37.426 years into the future. Meanwhile, Mega Man is sent to investigate an underground passageway containing enemy Robot Masters from his previous adventures. Mega Man destroys them again and makes his way to Wily's fortress, which contains four more Robot Masters from his past. Once they are destroyed, Mega Man advances and comes upon Quint, a future version of himself. Wily had captured Quint in the future, remodeled him, and brought him back to the present. After Mega Man beats him, Quint relinquishes his "Sakugarne" jackhammer weapon to the hero. Mega Man follows Wily to a space station and defeats him.

A longplay of Mega Man V.

Mega Man V is a video game published by Capcom for the Game Boy handheld game console. It is the fifth game in the Game Boy version of the original Mega Man series. The game follows the adventures of the protagonist Mega Man as he must defend the Earth from a group of powerful robots from outer space called the Stardroids. Mega Man V is unique among the Game Boy Mega Man games as it features original bosses rather than recycling those from the Nintendo Entertainment System (NES) Mega Man games.

Mega Man V is an action platformer in which the player selects stages in a non-linear fashion and acquires the weapon of each boss defeated to use as their own. Although it plays nearly identical to other games in the series, Mega Man V features a new default weapon (the powerful "Mega Arm") and introduces Tango, a new assistant character. Mega Man V received an average to positive critical reception. In 2013, Mega Man V was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS. It was released in the North American and PAL region eShops the following year.

The game opens in an unspecified year in the 21st century ("20XX AD"), several months after the events of Mega Man IV and another failure by the infamous Dr. Wily to conquer the world. Mega Man and his sister Roll are strolling through a grassy field, when they are confronted by a mysterious robot who calls himself Terra. Mega Man attempts to fight Terra, only to find that his "Mega Buster" arm cannon has no effect on him. Mega Man is knocked unconscious, and powerful robots calling themselves the "Stardroids" attack Earth, defeating numerous robots, including Robot Masters from previous Mega Man games.[2] Waking up in Dr. Light's laboratory, Mega Man is presented with the new and powerful "Mega Arm" to help him fight the Stardroids in his newest mission to save the planet.

After defeating all the Stardroids, including Terra, Mega Man finds out that his archenemy Dr. Wily was ordering them to dominate Earth. Mega Man sets off to the mad scientist's new base, the Wily Star to stop him. In the base, Mega Man has rematches with four foes from his previous adventures (Enker, Quint, Punk, and Ballade). Wily releases an ancient robot called Sunstar to destroy Mega Man. However, Sunstar attacks Wily instead, and then turns his attention to Mega Man. Mega Man wins the battle and tries to convince Sunstar to be repaired by Dr. Light. However, Sunstar is already too badly damaged, and minutes later he explodes, taking the Wily Star with him. Mega Man escapes using Rush. He walks through a field, pondering the recent events, when Wily makes one last, unsuccessful attack. The game ends with Mega Man chasing Wily off the screen.

A longplay of Mega Man IV.

Mega Man IV is an action-platform video game by Capcom for the Nintendo Game Boy. It is the fourth installment in the handheld version of the Mega Man series. The game continues the quest of the protagonist Mega Man in the struggle with his long-time nemesis Dr. Wily, who sends out a disruptive radio signal to cause a rampage, citywide destruction from dormant robots. Mega Man IV features the traditional action platforming gameplay of the prior games while introducing one new feature, the ability to purchase items with power-ups found throughout each stage. As with previous Game Boy releases, the game incorporates gameplay elements and bosses from two sequential Nintendo Entertainment System (NES) games: Mega Man 4 and Mega Man 5. The game has received a warm critical reception. In 2013, Mega Man IV was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS. It was later released in the North American and PAL region eShops the following year.

The plot of the game once again involves the protagonist Mega Man trying to thwart the world domination plans of the infamous Dr. Wily. On a seemingly peaceful day in a large city, Wily appears in the sky in his flying saucer and sends out a radio transmission that causes all the robots at the annual Robot Master Exposition to go on a rampage. He then sends eight new rebuilt robots of his own to different parts of the city to lead the destruction.[6] Having resisted this reprogramming signal, Mega Man responds by defeating all four of these previous foes in battle and chases Wily to a large tank. Inside the tank, the hero encounters Ballade, yet another robot specially designed to kill him. Mega Man defeats this new enemy, pursues the remaining enemies in the city, and returns to the tank. There, he has a victorious rematch with Ballade, only to see Wily quickly retreat to his space station. Dr. Light fits Mega Man's companion Rush with a space flight ability, allowing the hero to lead a one-man assault on Wily's new stronghold. Mega Man beats Wily, but is unable to blast his way out of the exploding space station. At the last moment, Ballade arrives and self-destructs in repentance, creating a hole through which Mega Man can safely escape.

A longplay of Mega Man III.

Mega Man III is an action-platform video game by Capcom for the Nintendo Game Boy. It is the third game in the handheld version of the Mega Man series. The game follows the title character Mega Man as he fights the evil Dr. Wily, whose latest attempt to conquer the world involves sucking energy from the Earth's core to power a new machine. Along with foes from his past, Mega Man must contend with the next robot in Wily's line of "Mega Man Killers", Punk. Like its two consecutive predecessors on the Game Boy, the game combines elements from two previously released Nintendo Entertainment System (NES) titles: Mega Man 3 and Mega Man 4. In 2013, Mega Man III was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS. It was later released in the North American and PAL region eShops the following year.

The story of Mega Man III consists of the hero Mega Man battling the evil scientist Dr. Wily, who is using a converted oil platform in the middle of the ocean to draw energy from the Earth's core to power a new machine. After annihilating eight robots whom Wily had previously used, Mega Man makes his way to Wily's lab, where he encounters the mad doctor attempting to escape. A powerful robot designed specifically to destroy the hero, Punk, confronts Mega Man but is defeated. Mega Man chases Wily onto the oil platform (which emerges from the water as Wily's latest fortress) and halts his enemy's plans once again.

A longplay of Mega Man: Dr. Wily's Revenge.

Mega Man: Dr. Wily's Revenge is an action-platform video game by Capcom for the Nintendo Game Boy. It is the first game in the handheld series of the Mega Man franchise. It was released in Japan on July 26, 1991, and was localized in North America that December and in Europe the following year. The game continues the adventures of the android hero Mega Man as he once again confronts the evil Dr. Wily, who has dispatched his revived "Robot Masters" and a new "Mega Man Killer" named Enker.

Dr. Wily's Revenge is an action and platform game in same vein as the Nintendo Entertainment System (NES) Mega Man games. The player is tasked with completing a series of four stages in any order desired. Beating a stage's boss will earn the player a special weapon that can be selected at will and used throughout the rest of the game. Dr. Wily's Revenge specifically takes components of the original Mega Man and Mega Man 2, including their enemies, stage aesthetics, and Robot Masters.

According to series artist Keiji Inafune, Dr. Wily's Revenge was the first Mega Man game to be outsourced to a developer separate from Capcom. Critical reception for the game has been favorable, and most sources have denoted it as a competent, if excessively difficult, portable version of the popular NES series. Dr. Wily's Revenge was a best-seller and spawned four sequels of its own on the Game Boy, many of which follow its trend of reusing elements from their home console counterparts. In 2011, Dr. Wily's Revenge was made available as a Virtual Console launch title on Japan's Nintendo eShop for the Nintendo 3DS. It also appeared on PAL region and North American eShops later that year.

Set in the 21st century ("200X"), Mega Man: Dr. Wily's Revenge follows the storyline of the original Mega Man series. The titular protagonist Mega Man, a super robot created by the benevolent Dr. Light, has restored peace to the world by halting the plans of the evil Dr. Wily and his powerful "Robot Masters". In Dr. Wily's Revenge, the mad scientist returns to send eight of his old robot masters to contend with the hero once again. After vanquishing four of the robot masters, Mega Man heads to Wily's Fortress and deals with the remaining half of them. The protagonist then battles a new robot designed solely for destroying him, the "Mega Man Killer" Enker. As Mega Man defeats Enker and obtains his mirror buster ability, Wily retreats to a space station. Mega Man gives chase and, using the mirror buster, destroys Wily's newly built, final weapon. After putting a stop to his nemesis once again, Mega Man travels back home via space shuttle.

A longplay for Sonic 2 hack is Darkspine Sonic in Sonic 2.

Darkspine Sonic in Sonic 2 is a romhack of Sonic the Hedgehog 2 that replaces regular Sonic sprites with Darkspine Sonic.

Hack made by DarkelGamingHD ツ

A longplay for Sonic 2 hack is Sonic 2 XL with All Chaos Emeralds.

Sonic 2 XL is a hack of Sonic the Hedgehog 2 for the Sega Mega Drive by Captain Bozo and Ranger. Rings are replaced with onion rings, and Sonic becomes fatter after eating them.

Sonic 2 XL takes after other hacks that penalize the player for collecting rings, such as OMG THE RED RINGS, a Sonic the Hedgehog hack. The fatter Sonic is, the slower he runs and the shorter he jumps. With enough onion rings, Sonic is unable to roll properly, and if he gets too fat, he dies. Sonic can burn off the fat by running, or by hitting the "?" monitors strategically scattered through levels.

A longplay for Sonic 2 hack is Sonic the Hedgehog 2: Pink Edition.

Sonic the Hedgehog 2: Pink Edition is a character swap hack of Sonic the Hedgehog 2 for the Sega Mega Drive, with Amy Rose and Cream the Rabbit replacing Sonic the Hedgehog and Tails respectively. Amy Rose's sprites are designed after her modern look. Amy Rose with classic-style sprites is available to play in the Amy Rose in Sonic the Hedgehog 2 hack.

The game was modified by Sonic Retro Member E-122-Psi, with additional programming and coding by other members including MarkeyJester, MainMemory, FraGag, Selbi, and Hayate. Most programming unique from Amy In Sonic 2 such as Cream the Rabbit's gameplay was implemented by flamewing.

A longplay for S3&K hack of S3K Special Stage Rebirth.

Right after sonic 3 and knuckles, robotnik uses the power collected from the master emerald to rewind time. Now sonic must go through angel island again, with one difference. Robotnik has configured the special stages to be a bit more tricky.

A longplay of Link Man.

Link Man is a hack of Mega Man 3 that was inspired by the classic series, Legend of Zelda. Changes include: graphics have been changed to elements of the series, a new story, levels with some redesign, and weapon energy consumption. This hack includes a full colored manual inspired by those found in the NES era.

Hack made by Megafield64.

A longplay for Sonic 1 hack is Sonic 1: Gotta go Fast Edition.

Sonic 1: Gotta go Fast Edition is a hack of Sonic the Hedgehog by VAdaPEGA.

Ever felt like you could play Sonic 1 as the Fastest Thing Alive?

Now you can, but you will need Rings or you'll fall behind a Slow-mo.

A longplay of Sonic 3 & Knuckles, for Sonic Jam.

Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. It also features a 3D environment, "Sonic World", which acts as an interactive museum of Sonic the Hedgehog content.

Development began after the release of Nights into Dreams in July 1996, and was revealed at the 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the Sonic the Hedgehog brand. The game received mostly positive reviews, and was praised for its value for money, though some criticised the exclusion of Sonic CD and Sonic Spinball. "Sonic World" was praised for its wide range of information and unlockable content, though its graphics gathered mixed responses. A cut-down port for the handheld Game.com console was released exclusively in North America in July 1998.

A longplay of Sonic Jam, playing in Sonic World Mission.

Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. It also features a 3D environment, "Sonic World", which acts as an interactive museum of Sonic the Hedgehog content.

Development began after the release of Nights into Dreams in July 1996, and was revealed at the 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the Sonic the Hedgehog brand. The game received mostly positive reviews, and was praised for its value for money, though some criticised the exclusion of Sonic CD and Sonic Spinball. "Sonic World" was praised for its wide range of information and unlockable content, though its graphics gathered mixed responses. A cut-down port for the handheld Game.com console was released exclusively in North America in July 1998.

A longplay of Sonic the Hedgehog 2, for the Sonic Jam.

Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. It also features a 3D environment, "Sonic World", which acts as an interactive museum of Sonic the Hedgehog content.

Development began after the release of Nights into Dreams in July 1996, and was revealed at the 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the Sonic the Hedgehog brand. The game received mostly positive reviews, and was praised for its value for money, though some criticised the exclusion of Sonic CD and Sonic Spinball. "Sonic World" was praised for its wide range of information and unlockable content, though its graphics gathered mixed responses. A cut-down port for the handheld Game.com console was released exclusively in North America in July 1998.

A longplay of Sonic the Hedgehog, for the Sonic Jam.

Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. It also features a 3D environment, "Sonic World", which acts as an interactive museum of Sonic the Hedgehog content.

Development began after the release of Nights into Dreams in July 1996, and was revealed at the 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the Sonic the Hedgehog brand. The game received mostly positive reviews, and was praised for its value for money, though some criticised the exclusion of Sonic CD and Sonic Spinball. "Sonic World" was praised for its wide range of information and unlockable content, though its graphics gathered mixed responses. A cut-down port for the handheld Game.com console was released exclusively in North America in July 1998.

A longplay of Final Fight 3.

Final Fight 3, released in Japan as Final Fight Tough (Japanese: ????????? ?? Hepburn: Fainaru Faito Tafu), is a side-scrolling beat 'em up by Capcom originally released for the Super Nintendo Entertainment System in 1995. It is the second sequel to Final Fight released for the Super NES, following Final Fight 2, and like its predecessor, it was produced by Capcom's consumer division with no preceding arcade version released.

The game features the return of the protagonist Guy along with Haggar and also introduces new characters Lucia and Dean. The game's plot takes them through their efforts to rid Metro City of the new Skull Cross gang. Final Fight 3 introduced new moves, as well as branching paths during gameplay and multiple endings. Also available is the option to fight alongside a CPU-controlled partner. However, most critics felt these changes did too little in the way of expanding and improving upon the original Final Fight, and the game was released to little fanfare.

The next Final Fight game released, Final Fight Revenge, eschewed the side-scrolling beat'em up gameplay in favor of a one-on-one 3D fighting game format.

Following the annihilation of the Mad Gear Gang, a new criminal group named the Skull Cross Gang emerges as the new dominant criminal organization in Metro City. When Guy returns to Metro City from his martial art training to become reacquainted with his friend Mike Haggar, the Mayor of Metro City, the two are suddenly informed that the Skull Cross Gang has started a riot in the downtown area of the city. Joined by Lucia, a detective in the Metro City Police's Special Crimes Unit, and Dean, a street fighter whose family was murdered by the Skull Cross Gang, Guy and Haggar must once again save Metro City from its newest menace.

A longplay of Final Fight 2.

Final Fight 2 is a side-scrolling beat 'em up video game released by Capcom for the Super Nintendo Entertainment System (SNES) in 1993. It is a sequel to the coin-operated arcade game Final Fight, which was previously also released for the SNES. Final Fight 2 was developed by Capcom's consumer division with no preceding coin-op version. The game was re-released onto Wii's Virtual Console service in 2009 for the North American and European regions.

Unlike the SNES version of the first game, Final Fight 2 supports two-player simultaneous play and has a total of three playable characters. The only playable character from the first game to return is Mike Haggar. Two new player characters were introduced: Carlos Miyamoto and Maki Genryusai. In the game's plot, the three battle the resurgent Mad Gear gang at various locations around the world to rescue Maki's sister and father, who are also the fiancée and teacher respectively of Guy from the first Final Fight.

Capcom followed up the game with another SNES-exclusive sequel, Final Fight 3, which saw the return of Guy to the series. None of the new characters from Final Fight 2 returned, although Maki made appearances in various Capcom fighting games years later.

Time has passed since Mike Haggar, along with his friends Cody and Guy, defeated the Mad Gear gang and restored peace to Metro City. While the trio has continued living their normal lives, with Cody taking a vacation with his girlfriend Jessica, Guy going off to a training journey, and Haggar continuing to run Metro City as Mayor, the surviving Mad Gear members have secretly regrouped plotting their revenge under a new leader. They begin by kidnapping Guy's fiancée in Japan, Rena, along with her father and Guy's former sensei Genryusai.

With Guy nowhere to be found, Rena's younger sister, Maki Genryusai, calls Haggar and informs him of the situation. Accompanied by his friend Carlos Miyamoto, Haggar travels to Eurasia and meets up with Maki, and the three of them join forces to take on the newly revived Mad Gear. After a series of fights in several countries, the trail leads to Japan where they fight Retu, the new leader of the Mad Gear. The three defeat Retu, who falls to his doom like Belger in the first game and rescue Genryusai and Rena. Guy then writes a letter to his friends from abroad thanking them for all they have done.\

A longplay of Final Fight CD.

Final Fight (Japanese: ファイナルファイト Hepburn: Fainaru Faito) is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three characters: former pro wrestler and mayor Mike Haggar, his daughter's boyfriend Cody, and Cody's best friend Guy, as they set out to defeat the Mad Gear gang and rescue Haggar's young daughter Jessica.

The game began development as a sequel to the original Street Fighter released in 1987, but the genre was switched from a fighting game to a beat 'em up and the title was changed following the success of Double Dragon. Final Fight was ported to various home consoles such as the Super NES and was followed by a few sequels. Its development team later worked on the original Street Fighter II and some of the characters from Final Fight later appeared as playable fighters in other entries of the franchise such as the Street Fighter Alpha sub-series. In September 13, 2018, Capcom announced Capcom Beat 'Em Up Bundle with Final Fight being one of seven titles and released digitally for PlayStation 4, Nintendo Switch, Xbox One and Microsoft Windows on September 18, 2018.

The Mega-CD/Sega CD version, titled Final Fight CD, was ported and published by Sega under license from Capcom in 1993. This version retains nearly all the features of the arcade game that were removed in the two SNES ports (namely the two-player mode, the Industrial Area stage, and the ability to play as any of the three main characters) and adds voice acting to the game's opening and ending sequences, an arranged version of the original soundtrack, and an exclusive time attack mode. However the maximum number of on-screen enemies were still lower than the arcade version and the combo attacks of Cody and Guy are much slower. Furthermore, the graphics suffered from a more limited color palette, as well as fewer background details. Like the SNES version, the Mega-CD version was censored for the English localization with many of the same changes. Poison and Roxy were kept, but were redrawn with less revealing clothing.

The game is set in a fictional city in the United States named Metro City. According to the game's intro, in 1990 (or 1989 in the Japanese version), the city's crime rate reached alarming levels. But since the election of pro wrestler turned politician Mike Haggar as the new Mayor, Metro City was changed and cleaned up drastically. Under his run, Haggar managed to suppress the crime rate of the city to its lowest points. While the citizens of Metro City were thankful for Haggar's hard work in curbing crime, one gang, the Mad Gear gang, would not go down so easily. Under the leadership of the crooked businessman, Belger, the group attempted to bribe Haggar with a large payoff to keep him from going after them, which Haggar refused. The Mad Gear responded by abducting his daughter, Jessica, and creating further unrest among the citizens of the city. When Haggar found out about his daughter's abduction, he becomes furious, and decides to take his fight against Mad Gear to a personal level. Seeking additional manpower, Haggar recruits Cody Travers, an expert fighter and Jessica's boyfriend, as well as Guy, a ninja in training and Cody's good friend. Together, the three dedicate themselves to the complete eradication of the Mad Gear gang, as well as the safe rescue of Jessica from their clutches.

A longplay for Sonic 2 hack is Sonic 2 Turbo.

Sonic 2 Turbo is a hack of Sonic the Hedgehog 2 include new layouts, music, and turbo speed.

Original uploaded on YouTube is September 30, 2015.

A longplay for S3&K hack hack is Sonic 3 & Knuckles: Tag Team.

The aim of this hack is to be a tag team for Sonic 3 and Knuckles (simliar to the tag team gimmick from Sonic Mania's encore mode), where the player has the ability to swap between two players with the press of a button.

Hack made by Jdpense.

A longplay of Rockman II GX VER.

Here is a hack for Rock Man 2 which changes all the levels, has palette changes, and also changes the music for all the stages. All the stage graphics have also been redone and some enemy behavior has also been altered to make the game more difficult.

Hack made by SOPHIA.

A longplay of Idol Hakkenden.

Idol Hakkenden is an adventure game for the Nintendo Entertainment System.

Idol Hakkenden is an adventure game developed by Natsume - one of only two for the Famicom, to our knowledge. In it, one has to follow Erika Saionji as she strives to become a popular idol and thus win the family inheritance, ahead of her two sisters, Shizuka and Reika. To reach this goal, the player will have to traverse various locales, use Erika’s gift for singing and solve some relatively simple puzzles. The game is quite charming, with a great soundtrack and some funny moments. It was also pretty difficult to localize, due to abundance of accents, trivia questions and some aspects of Japanese culture that could be unknown to the Western players.

Translation by TheMajinZenki.
Script Editing/Revision by cccmar
Hacking by Supper
Script Editing/Revision by filler

A longplay for Mega Man 3 hack is Mega Man: Dr. Wily Visits Indonesia.

Dr. Wily chose Indonesia for his next evil plan. He went to Palangkaraya, Borneo to build a central base and sent his robot masters to many areas in Indonesia. He also went to handicraft museum in Jakarta Raya and damaged an Indonesian artifact then took its material for complement his evil creation.

Hack made by Anandastoon.

A longplay for Mega Man 5 hack is Mega Man: Indonesian Artifact.

After damaging an Indonesian Artifact while visiting Indonesia, Dr. Wily goes back to his lab and makes something new.

Hack made by Anandastoon.

A longplay of Mega Man 4 Voyage. Mega Man 4 Voyage is a hack of Mega Man 4, hack made by DurfarC, MartsINY, Golden Shades, RRThiel, Cosmic Gem, and MarkTherence.

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Welcome to Amy Rose channel (known as cloud198421), it been a long time since 2012 on YouTube, I been doing my Sonic Hacks, Retro Classic, Mega Man and more, enjoy the video.