A longplay of Rockman 4: Minus Infinity, play in hard mode with no damage.
Made by talented ROM hacker: Puresabe, comes Rockman 4: Minus Infinity. One of the best ROM hacks that does what others only dream of achieving.
The levels, bosses, weapons and even the choice of music of the original Rockman 4 have been improved to a level that far exceeds an aesthetic standpoint - bosses have new attack patterns, weapons and moves (such as the distinguishable ‘desperation’ moves that speed up the music and make the bosses angrier and faster).
The levels have branching pathways and hidden bosses from past Mega Man/Rockman games that won’t fail to put a smile on your face (such as Shadowman robbing the Egyptian temple, or Crashman hiding in the weapons artillery of Drillman’s stage), the music is very well chosen from a variety of different games, and new enemies from earlier and later games in the franchise, not found in the original Rockman 4, make an already fantastic piece of programming a platforming masterpiece.
A longplay of Rockman 4: Minus Infinity, play in True Arena among with all boss rush.
After completing any one Limited Arena, this is unlocked. The True Arena is set to Hard Mode, and is much longer than the Mechanical Arena, containing ALL of the game's bosses and minibosses, as well as a few group fights against ordinary enemies. You do get 9 E-Tanks, though. The True Arena ends with a battle against Cockroach Omega, an extremely difficult super-boss which is exclusive to this mode and My Arena. Bright may be the best weapon to use against this boss.
A longplay of Mega Man 5 Second Strike: Protoman Edition. Megaman 5 Second Strike Protoman Edition is a MM5 hack that changes all level layouts, boss patterns, weapon behavior and more. But more importantly, it features Protoman as the player character. Protoman behaves exactly like in MM9/10, which makes this more than a mere sprite swap. Hack made by MetHy.
A longplay of Sonic the Hedgehog 3.
Sonic the Hedgehog 3 is a platform game developed and published by Sega. An entry in the Sonic the Hedgehog series, it was released worldwide for the Sega Genesis in February 1994, and in Japan three months later. Following the events of Sonic the Hedgehog 2, Dr. Robotnik's spaceship, the Death Egg, crash-lands on a mysterious floating island. There, Sonic and Tails must once more retrieve the Chaos Emeralds to stop Death Egg from relaunching, while making rounds with the island's guardian, Knuckles the Echidna.
Development began shortly after the release of Sonic 2 in late 1992. It was developed simultaneously with Sonic & Knuckles; they were developed as a single game until time constraints and cartridge costs forced the developers to split them in two projects. The Sonic & Knuckles cartridge features "lock-on" technology that allows it to be physically attached to the Sonic 3 cartridge, creating a combined game, Sonic 3 & Knuckles. Pop musician Michael Jackson composed portions of the soundtrack, but left the project and went uncredited.
As with its predecessors, Sonic 3 was a critical and commercial success, with critics seeing it as an improvement over previous installments. It sold over one million copies in the United States; though this makes it one of the bestselling Genesis games, its predecessors, bundled with the Genesis in some regions, had sold a combined 21 million. The game has been re-released in compilations and download releases for various platforms, including Sonic Mega Collection for the GameCube and Sonic's Ultimate Genesis Collection for the PlayStation 3 and Xbox 360.
A longplay of Sonic the Hedgehog 2.
Sonic the Hedgehog 2 is a platform game developed and published by Sega for the Sega Genesis console, released worldwide in November 1992. It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic's sidekick, Miles "Tails" Prower, controllable by a second player. In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg.
Development of the game began in November 1991. The game was developed by both Japanese and American staff at Sega Technical Institute; art director Tim Skelly designed the appearance of the game's new 3D special stages, which were based on an earlier tech demo created by Yuji Naka. The staff increased the speed of Sonic the Hedgehog 2 in comparison to its predecessor. As with the first installment, the soundtrack was composed by Masato Nakamura.
Sonic the Hedgehog 2 sold over six million copies, making it the second-best-selling Genesis game behind the original Sonic the Hedgehog. It received highly positive reviews from critics, who commended the game's level design and visuals, although its multiplayer mode was criticized. It has been rereleased on various platforms; a remastered version developed using the Retro Engine released on iOS and Android in December 2013. Two direct sequels, Sonic the Hedgehog 3 and Sonic & Knuckles, were released in 1994.
A longplay of Super Bomberman 2.
Super Bomberman 2 (スーパーボンバーマン2 Sūpā Bonbāman Tsū) is the second of five games in the Super Bomberman series developed by Produce and Hudson Soft and released on the Super Nintendo. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the only Super Bomberman game without a 2-player story mode, although one was originally planned.
A longplay of Super Bomberman.
Super Bomberman (スーパーボンバーマン Sūpā Bonbāman) is the first video game in the Bomberman series released for the Super NES, released in 1993. It is also the first four-player game to be released on the Super NES and the first game in the series to be released in Europe keeping the Bomberman title instead of being called Dynablaster.
A longplay of Mega Man X: Generation.
This hack updates the MMX- Generation game to start with leg capsules.
This because the game already allows you to start with dash but doesn’t give you the leg sprites, so MM looks weird in the intro stages if you use dash. This bug originally carried over to the password section as well, but has been fixed finally. The hack has also been fixed in both versions of the game (Rockman X-the Japanese version, and Megaman X- the US English version).
Hack made by pianohombre and original hack by SOPHIA.
A longplay for Mega Man 2 hack is Mega Man Wily's Conquest 2 - Hyper Edition Turbo!
This is a complete hack to a previously unfinished version by DragonEye Studios. The abandoned version had some great ideas and lots of potential, so the purpose of this project was to refine the problematic areas and complete the hack so that the player can play all the way to the end and finish the game.
Hack made by 8-bit fan and DragonEye Studios.
A longplay of Rockman Deus Ex Machina.
Rockman Deus Ex Machina is one of the best sophisticated hacks in Mega Man II history. It is programmed almost every part of the game you’ve never expected before. The boss fights are incredibly hyperactive. Players find this hack a clear winner. Background Music is made by the author of Rockman No Constancy IKA. Additional patches were added by Misty in the Japanese 2ch boards about August 8th such as Hard Body and Weapon Modification. A must play for all expert Mega Man II players. Not newbies.
A longplay of Rockman 6 EX: Aratanaru Chousensha!!
This is a complete level hack of Rockman 6. The boss behavior are changed a bit or sped up, and their weaknesses have been changed, too. No routing unlike the original, but beware of tougher level designs.
A longplay of Rockman 5 EX: Shijou Saidai no Kiki!!!
This is a complete level hack of Rockman 5. The boss behaviors are changed and also their weaknesses. Notable change: Super Arrow energy does not drain when riding.
A longplay for Sonic 3 and Sonic & Knuckles hack is Sonic 3 Complete.
Sonic 3 Complete is a hack of Sonic 3 & Knuckles which aims to provide a much improved variant of the original game, with many new options and features, without straying from the original levels or gameplay. The inclusion of separate modes for Sonic 3, Sonic & Knuckles and Blue Sphere also make this a close cousin of the PC compilation Sonic & Knuckles Collection, albeit designed for the original 16-bit hardware.
A longplay for S3&K hack is Sonic 3 & Knuckles: The Challenges.
Sonic 3 & Knuckles: The Challenges is an award-winning hack of Sonic 3 & Knuckles by ColinC10. In this hack the player must complete various levels from S3&K, which newly feature specific challenges to complete, e.g. collecting a certain number of rings or protecting Tails from danger. Completing challenges unlocks more challenges, and players’ progress is automatically saved to SRAM.
A longplay of Rockman 3 Claw.
Here is a complete hack for the Rock Man 3 ROM. All the music, levels, and stage graphics have been changed. Also some of the enemies AI has been altered also. Please note that sliding is closer to 4 or 5 specifications now. Also weapons can be changed via using the select button and done backwards by holding down and pressing select.
Hack made by Tsukikuro.
Created 10 months ago.
Welcome to Amy Rose channel (known as cloud198421), it been a long time since 2012 on YouTube, I been doing my Sonic Hacks, Retro Classic, Mega Man and more, enjoy the video.