CDRom-MasterClass

Before Need for Speed Underground, there was Tokyo Xtreme Racer, and it was glorious; a package, fully loaded with as many customizable vehicles as you can count, and endless tuning options on top of that; best of all?
Bumpers, hoods, rims, spoilers... etc, etc... all have an effect on how the car handles on the streets, and how much weight they carrie.

This is, by far, one of the greatest racers ever made, it is fun, and its mechanics deep.

Legendary VTOL piece of machinery, the glorious Harrier, going for some landing action and against two Tornados right after and in high definition, for a crystal clear experience.

Have look at this magnificent flight simulator, Aero Dancing i (Aero Wings 3), for Dreamcast, it is a looker of a game; it deserves only the best.

Never thought I'd see a MiG-21 owning two SU-27's; keep in mind this is a simulator. and a hardcore one at that, not an arcade game; but I guess I outsmarted the enemy after all.

Have some of that sexy MiG-21 action and strategy, enjoy it, and worry not, flying through buildings and stuff is as easy as it looks.

This is a magnificent flight simulator, Aero Dancing i (Aero Wings 3), for Dreamcast, it is a looker of a game; it deserves only the best

Reliving aerial combat during the second world war, aboard the legendary P-51, vs two Japanese A6M.

Before Need for Speed Underground, there was Tokyo Xtreme Racer, and it was glorious; a package, fully loaded with as many customizable vehicles as you can count, and on top of that, endless tuning options for the player to dive in; best of all?
Bumpers, hoods, rims, spoilers... etc, etc... all have an effect on how the car handles on the streets, and how much weight they carrie.

This is, by far, one of the greatest racers ever made, it is fun, and its mechanics deep.

Second video, showin' some progress here and there; moding this game's been so much fun; am trying too, to stay close to the original's artistic design, other than the fully remade cereal boxes, that is, I had some fun with that.

Well, truth is NoCliche, the original devs, are no more and chances of this very game getting remastered and re-released, are slimmer than slim to none; that's when I thought; what if I remaster the darn myself?

Welp, I gave it a shot, and this the result of something that I've been working on for the fun of it, and whenever I feel like it.

So far, I remade a couple textures here and there, did so in higher definition and packed in as much detail as I could in each one of them;

I'm only going' for the kitchen though, and probably wont do much more than that, as modding is time consuming, and patience is limited; once you run out of that, you can kiss fun times goodbye.

...but enough talk; have at yo... Wait, wrong game; let's discuss what Toy Commandet is all about instead.

Used to love the heck out of Toy Commander! Released in 1999 for Sega's Dreamcast, the game was quite the technological showcase, but not graphically, no; instead it was all about its physics simulation engine, which was a stunner back in the day!

Graphically speaking, however; the game was quite pretty when it came out. It it was colorful enough I'd say, and its art direction was sweet; but as far as visuals go, it's not pushing, not even a fraction of what the Dreamcast could do.

Many of the game's original textures are in fact, lower resolution than I ever thought possible on a console from the 128bit gen, and more akin to something you'd see on an older, 32bit PlayStation/Saturn/N64.

Check this out! Some more progress has been made.
Original - Left; Remaster - Right.
Level intro - 00:00 to 00:50; Every texture has been remade in higher deffinition.
Demo Play - 00:51 to 03:25; Comparison during gameplay.
In game close ups - 03:26 to 06:06; Comparison up close between textures, reflective surfaces, water and more.

Moding this game has been a lot of fun; am trying stay close to the original's artistic design, too, other than the two fully remade cereal boxes,

Well, truth is NoCliche, the original devs, are no more and chances of this very game getting remastered and re-released, are slimmer than slim to none; that's when I thought; what if I remaster the darn myself?

Welp, I gave it a shot, and this the result of something that I've been working on for the fun of it, and whenever I feel like it.

So far, I remade a couple textures here and there, did so in higher definition and packed in as much detail as I could in each one of them;

I'm only going' for the kitchen though, and probably wont do much more than that, as modding is time consuming, and patience is limited; once you run out of that, you can kiss fun times goodbye.

...but enough talk; have at yo... Wait, wrong game; let's discuss what Toy Commandet is all about instead.

Used to love the heck out of Toy Commander! Released in 1999 for Sega's Dreamcast, the game was quite the technological showcase, but not graphically, no; instead it was all about its physics simulation engine, which was a stunner back in the day!

Graphically speaking, however; the game was quite pretty when it came out. It it was colorful enough I'd say, and its art direction was sweet; but as far as visuals go, it's not pushing, not even a fraction of what the Dreamcast could do.

Many of the game's original textures are in fact, lower resolution than I ever thought possible on a console from the 128bit gen, and more akin to something you'd see on an older, 32bit PlayStation/Saturn/N64.

A MiG-21 vs two F-16's?

It's not fair game... but I did well enough; tried workin' around the limitations imposed by the MiG-21 and man was it loads of fun.

Gameplay captured in high definition, because this magnificent flight simulator, Aero Dancing i (Aero Wings 3), for Dreamcast is a looker of a game; it deserves only the best.

...but the emulator glitched on me and the corners of the screen came out wierd.

Some more F-15 action, this time battling my way through the ranks against five F-86's; A fearsome battle etralls and in high definition, in this magnificent flight simulator, Aero Dancing i (Aero Wings 3), for Dreamcast; A looker of a game, PlayStation 2 Ace Combats be damned.

I love me some Ace Combat though...

Adventuring myself into the wildest of lands with a sexy F-15, and all ready up to fight them dangerous ground forces; footage captured in high definition, cause this magnificent flight simulator, Aero Dancing i (Aero Wings 3), deserves only the best.

Fearsome battle between one lone but determined SU-27 against a couple few F-4's, captured in high definition in this magnificent flight simulator, Aero Dancing i (Aero Wings 3), for Dreamcast; A looker of a game, Ace Combat 4 and 5 be damned.

I love me some Ace Combat though...

Adventuring myself into the wildest of lands with a sexy F-15, and all ready up to fight them dangerous ground forces; footage captured in high definition, cause this magnificent flight simulator, Aero Dancing i (Aero Wings 3), deserves only the best.

Top Gun action in Dreamcast's very own flight simulator, Aero Wings 3, couse this is what happens when you play pretends, but flying tomcats is fun, so that's a plus, and stuff's been captured in high deffinition for your viewing pleasure; now tell me this isn't a looker of a game! Ace Combat 4 and 5 be damned, this game right here looks beast!

This is the third game in the Aero Wings series; Unfortunately, the thing was released exclusively in Japan...
Like its predecessor, it is a somewhat realistic flight simulator, and a fun one at that; and if you thought the second game looked good, wait until you see this!

Looking better than ever are them sexy light trails; what about that engine producing maximum thrust and shooting out a top quality afterburner flame out of the exhausts, that insane draw distance fails to impress either and the beautiful lighting... oh man.

What game, if only Sega hadn't discontinued the Dreamcast... think about it, what would they be doing by 2005/2006?

Modding is fun, and truth is, NoCliche, the original devs, are no more... Chances of this very game getting remastered and re-released, are slimmer than slim to none; that's when I thought; what if I remaster the darn myself?

Welp, I gave it a shot, and this the result of something that I've been working on for the fun of it, and whenever I feel like it.

So far, I remade a couple textures here and there, did so in higher definition and packed in as much detail as I could in each one of them;

I'm only going' for the kitchen though, and probably wont do much more than that, as modding is time consuming, and patience is limited; once you run out of that, you can kiss fun times goodbye.

...but enough talk; have at yo... Wait, wrong game; let's discuss what Toy Commandet is all about instead.

Used to love the heck out of Toy Commander! Released in 1999 for Sega's Dreamcast, the game was quite the technological showcase, but not graphically, no; instead it was all about its physics simulation engine, which was a stunner back in the day!

Graphically speaking, however; the game was quite pretty when it came out. It it was colorful enough I'd say, and its art direction was sweet; but as far as visuals go, it's not pushing, not even a fraction of what the Dreamcast could do.

Many of the game's original textures are in fact, lower resolution than I ever thought possible on a console from the 128bit gen, and more akin to something you'd see on an older, 32bit PlayStation/Saturn/N64.

This is the third game in the Aero Wings series; Unfortunately, the thing was released exclusively in Japan...
Like its predecessor, it is a somewhat realistic flight simulator, and a fun one at that; and if you thought the second game looked good, wait until you see this!

Looking better than ever are them sexy light trails; what about that engine producing maximum thrust and shooting out a top quality afterburner flame out of the exhausts, that insane draw distance fails to impress either and the beautiful lighting... oh man.

What game, if only Sega hadn't discontinued the Dreamcast... think about it, what would they be doing by 2005/2006?

Aero Wings; A legendary flight simulator series for Sega's Dreamcast; and one that just doesn't get the attention it deserves.

...the original was good, but the second one, oh man; what an absolute looker this is! ...no, but seriously; take a look at that draw distance, the absurdly high poly' jet models, light trails and stuff; it's super fun too.

It's the final count... Battle; I meant battle, and that's what this is; again a final boss of sorts, in this Saturn exclusive, forgotten by time; it's a cool flight simulator arcade like title. ...and man, does it look good, Ace Combat 2 and 3 be damned.

No, but seriously; have a look at that draw distance; then, at each single plane and how intricately modeled they are; but what about the unbelievable textures? ...and that shading, man; that sexy shading!

This is impressive stuff, and considering it came out in 1995? You gotta give the dev team some credit! This was quite early in the system's life too.

Now, admittedly, its gameplay is lacking a bit in depth; Game is simple enough for the player to pick up and cruise by; It's not particularly tiring, nor repetitive; mission objectives differ from one another and so does the scenery; but it is mechanically shallow, as there's not much else to it;

...it's quite unfortunate we never got a sequel, though; Wing Arms 2 would have rocked, I'm sure of it, and Ace Combat needed competition, cause competition is a good thing, and this early on, Wing Arms could have been it; I like Wing Arms; Wing Arms gets my aproval.

What's with air combat games and colossal flying fortresses?

...but worry not; This one's plausible, and looks real good in high definition, one's got to admire the details, modeling, shading, and textures; Models and effects scale very well and look great in 1080p, but background didn't do so very well in this level, probably due to the system's architecture used to render them.

Enjoy this super cool Saturn exclusive, forgotten by time, it's a cool flight simulator arcade like title. ...and man, does it look good, Ace Combat 2 and 3 be damned.

No, but seriously; have a look at that draw distance; then, at each single plane and how intricately modeled they are; but what about the unbelievable textures? ...and that shading, man; that sexy shading!

This is impressive stuff, and considering it came out in 1995? You gotta give the dev team some credit! This was quite early in the system's life too.

Now, admittedly, its gameplay is lacking a bit in depth; Game is simple enough for the player to pick up and cruise by; It's not particularly tiring, nor repetitive; mission objectives differ from one another and so does the scenery; but it is mechanically shallow, as there's not much else to it;

...it's quite unfortunate we never got a sequel, though; Wing Arms 2 would have rocked, I'm sure of it, and Ace Combat needed competition, cause competition is a good thing, and this early on, Wing Arms could have been it; I like Wing Arms; Wing Arms gets my aproval.

Defending allies in high definition on a Saturn exclusive but forgotten flight simulator arcade gem. ...and man, does it look good, Ace Combat 2 and 3 be damned.

No, but seriously; have a look at that draw distance; then, at each single plane and how intricately modeled they are; but what about the unbelievable textures? ...and that shading, man; that sexy shading!

This is impressive stuff, and considering it came out in 1995? You gotta give the dev team some credit! This was quite early in the system's life too.

Now, admittedly, its gameplay is lacking a bit in depth; Game is simple enough for the player to pick up and cruise by; It's not particularly tiring, nor repetitive; mission objectives differ from one another and so does the scenery; but it is mechanically shallow, as there's not much else to it;

...it's quite unfortunate we never got a sequel, though; Wing Arms 2 would have rocked, I'm sure of it, and Ace Combat needed competition, cause competition is a good thing, and this early on, Wing Arms could have been it; I like Wing Arms; Wing Arms gets my aproval.

Did I just pull a Mihaly A. Silage at 2:42?

Obligatory canyon zone, but other than After Burner in 1987, this was still a novel concept, and it was done in 3D this time around, so it's ok; rocky textures look pretty realistic too.

...1080p gameplay for this forgotten flight simulator arcade title, exclusivly released on Sega Saturn! ...and man, does it look good, Ace Combat 2 and 3 be damned.

No, but seriously; have a look at that draw distance; then, at each single plane and how intricately modeled they are; but what about the unbelievable textures? ...and that shading, man; that sexy shading!

This is impressive stuff, and considering it came out in 1995? You gotta give the dev team some credit! This was quite early in the system's life too.

Now, admittedly, its gameplay is lacking a bit in depth; Game is simple enough for the player to pick up and cruise by; It's not particularly tiring, nor repetitive; mission objectives differ from one another and so does the scenery; but it is mechanically shallow, as there's not much else to it;

...it's quite unfortunate we never got a sequel, though; Wing Arms 2 would have rocked, I'm sure of it, and Ace Combat needed competition, cause competition is a good thing, and this early on, Wing Arms could have been it; I like Wing Arms; Wing Arms gets my aproval.

Bout time for some air to ground action, and man, look at that reflective ocean and tell me you're not impressed. Gameplay was recorded in 1080p.

Yes, this is indeed a flight simulator arcade game, exclusivly released on Sega Saturn! ...and man, does it look good, Ace Combat 2 and 3 be damned.

No, but seriously; have a look at that draw distance; then, at each single plane and how intricately modeled they are; but what about the unbelievable textures? ...and that shading, man; that sexy shading!

This is impressive stuff, and considering it came out in 1995? You gotta give the dev team some credit! This was quite early in the system's life too.

Now, admittedly, its gameplay is lacking a bit in depth; Game is simple enough for the player to pick up and cruise by; It's not particularly tiring, nor repetitive; mission objectives differ from one another and so does the scenery; but it is mechanically shallow, as there's not much else to it;

...it's quite unfortunate we never got a sequel, though; Wing Arms 2 would have rocked, I'm sure of it, and Ace Combat needed competition, cause competition is a good thing, and this early on, Wing Arms could have been it; I like Wing Arms; Wing Arms gets my aproval.

Check this out, a flight simulator arcade game, on Sega Saturn! Gameplay was recorded in 1080p, high definition. ...and man, does it look good, Ace Combat 2 and 3 be damned.

No, but seriously; have a look at that draw distance; then, at each single plane and how intricately modeled they are; but what about the unbelievable textures? ...and that shading, man; that sexy shading!

This is impressive stuff, and considering it came out in 1995? You gotta give the dev team some credit! This was quite early in the system's life too.

Now, admittedly, its gameplay is lacking a bit in depth; Game is simple enough for the player to pick up and cruise by; It's not particularly tiring, nor repetitive; mission objectives differ from one another and so does the scenery; but it is mechanically shallow, as there's not much else to it;

...it's quite unfortunate we never got a sequel, though; Wing Arms 2 would have rocked, I'm sure of it, and Ace Combat needed competition, cause competition is a good thing, and this early on, Wing Arms could have been it; I like Wing Arms; Wing Arms gets my aproval.

Goin' fishin' the rain, after the submarine of wonders, but let's grab ourselves a boat first, and in glorious high def.

Wait, what; Unexpected you say? How else were we supposed to chase after the thing, 'cause I can't drive water, you.

Got my hands on a quantum deconstructor and ripped a hole in the time space continuum...

Does the matter in question have a thing to do with Red Dog? No; But thought I'd warn the world of the fact.

In the meantime, enjoy some more high definition gameplay; Have fun.

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Created 6 months ago.

81 videos

CategoryGaming

Oldschool gaming enthusiast from the 90s, and one who's been quite upset at the despicable direction, that the video game industry has taken, since 2005 or so.

Those in charge have lost all traces of respect for their supporters, in pursue of the lowest common denominator, the casual gamer.

Costumers of old have been exploited overtime by terrible business practices... practices that the ones who don't know better will rejoice and defend the moment their favourite company stomps on them.

Currently, we are too, living in an age of absolute absurdity and failure; Attempted and/or forced censorship, diversity, delusion, political correctness and terrible ideologies.

Each worse than the other, and all finding their ways into and invading all spaces; Sad...

We are regressing back in time and as such, can neither have a good laugh, nor any of the nice things to enjoy.