Expresso Mechanic

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Expresso Mechanic

ExpressoMechanic

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In the second part of this short series, we introduce the Left String Node, which allows us to make the letters from our string, remove themselves, one at a time, from the the end of our word/phrase/sentence, to the beginning. In effect, the direction opposite of what we did with the Mid String.

In the first of a two part series, we take a look at using the Mid String Node, which is another of the system presets. We will use it to create a kind of ‘news ticker’. Here’s hoping you find it useful.

In this tutorial, we look at creating warning lights, which are often seen at level crossings. We will make us of a FlipFlop node, to make our lights alternate. We will also enhance the setup, to include switching both lights off, at the start of the animation and adding some flashing text, to warn of an approaching train.

In this short tutorial, we discover how to use the Soft Target Xpresso node, which is one of the System Presets. Hopefully, this will be of interest and inspire you to use this really quite useful node in your own work.

In this tutorial, we solve a common logic problem, featuring a a fork in a road and two men. One tells only the truth, the other, only lies. One path leads to safety, the other to danger. How do we find the safe path? Xpresso to the rescue!

In the second part of this two part series, we create a texture for the monitor display and use the spline produced by the Tracer to make it work. We will also create a second texture and using a similar technique, add a grid to the display. Finally, we'll use a Sound node, in our Xpresso expression, to add an appropriate sound effect, which will complete the project.

In this, the third part of the series, we address the issue with the Sound Effector, that we discussed in Part 2. In order to solve the problem, we will use two Cloners, two Sound Effectors and make use of the Python node, in Xpresso. The end result, is a highly realistic, wave form display.

In part one of this two part series of tutorials, we’ll create an Xpresso expression to make a Mograph Tracer Object produce a spline trace, which resembles a heartbeat.

Moving on from Part 1, we now start taking a look at using the Sound Effector to produce the Oscilloscope’s wave form. As soon as we do so, we come across a problem: The sound waves don’t look like the real thing, so how do we overcome this? You’ll have to tune into Part 3, where I’ll show you a rather cool solution.

In the first of this three part series, we look at creating an oscilloscope, using a combination of a simple Xpresso expression with MoGraph and several textures. The result, I am sure you will agree, is pleasing on the eye, but will only be useful, if you don’t require sound. That being the case, be certain to join me in parts 2 and 3, where we will look at using Mograph’s Sound Effector, to take things further.

In this tutorial, we take an in depth look at the Material Iterator Node and discuss how it can be used to alter the colour brightness of four materials.

In this second part of our worm gear tutorial, we look at using Xpresso to animate the mechanism.

In this two part tutorial, we start by looking at a modelling technique for the actual worm gear.

In this video, I return to my earlier tutorial, featuring the Switch node and enhance it a little. I do so by introducing a NOT node and using it to alternate the states of two separate words. Many thanks to Paul Philipps for enquiring about this and being the inspiration for the tutorial.

In this tutorial, we will learn how to create working traffic lights and then introduce a switching setup, to allow them to be converted to a train signal. We will then take things a step further and add a speed control, to vary the duration of the light sequences.

In this tutorial we will delve a little deeper into the power of the Range Mapper node, in order to create a basic, funicular railway, often seen in use at seaside towns, which feature steep cliffs.

Creating a LED ladder is a relatively easy task, if you have MoGraph. However, if you don't, it is still possible to create them using Xpresso. In this tutorial, the technique for doing doing will be fully explained, along with using the Noise node, in order to control the ladder.

A short tutorial, illustrating how to go about using the xpresso Switch node.

In this two-part tutorial, I discuss the steps required to create a procedural bellows piece.

A camera match, made using a single photograph, featuring dynamic elements. Could do with some post work in After Effects to add motion blur and depth of field. Just a bit of fun, but shows what can be achieved with C4Ds Photo Matching.

In the final tutorial of this short series, we add secondary motion to the belt, in order to make it more dynamic and true to life.

In our second tutorial of this 3 part series, we make our belt move, synchronising it's motion with that of our wheels.

In the first part of a series of 3 tutorials, we will take the first steps to creating a belt drive, using Xpresso.

The second and final part of my bellows tutorial, in which I add the finishing touch.

In this tutorial, I take a quick look at using the Clamp node to restrict the movement of a stirrup pump.

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Created 3 years, 8 months ago.

57 videos

Category Education

Hi there and welcome to my channel. Here you will find animations and also tutorials for Cinema 4D. The vast majority will be Xpresso based, as this is my main area of expertise, but you will also find instructional videos for Python, too. Furthermore, I will probably add some X-Particles videos, as time progresses. My main aim is to inspire you to become more competent with programming, within Cinema 4D and to demystify what are often regarded, as 'dark arts'. Here's hoping, I am successful.