Lotaeri

Lotaeri

Lotaeri

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The best TBS game I have ever had the pleasure of playing – we'll be choosing a faction, creating an army and then wielding it in combat against 1-3 merciless, incredibly-clever AI (one of the best I've ever played against) opponents. It's a combination of hex-board game, risk die-rolling, and deck creation games all at once.

It's incredibly difficult to master and the learning curve is massive due to the clunkiness of the GUI but trust me – it is AMAZING. So let's dust the nuclear dust off ourselves, fire up our power armor and tiger tanks and get out there to reclaim what remains of our planet. :)

The best TBS game I have ever had the pleasure of playing – we'll be choosing a faction, creating an army and then wielding it in combat against 1-3 merciless, incredibly-clever AI (one of the best I've ever played against) opponents. It's a combination of hex-board game, risk die-rolling, and deck creation games all at once.

It's incredibly difficult to master and the learning curve is massive due to the clunkiness of the GUI but trust me – it is AMAZING. So let's dust the nuclear dust off ourselves, fire up our power armor and tiger tanks and get out there to reclaim what remains of our planet. :)

A Haunted Mansion filled with ghosts, undead, aliens, eldritch horrors, deadly traps, and a host of other crazy creatures. That is what awaits our investigator as he/she adventurers through it, attempting to thwart the efforts of... whatever it is we find ourselves attempting to stop.

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.

Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

The white wolf, The butcher of Blaviken, Geralt of Rivia. We'll be following this hunter of monsters, friend of mages, father, and all-around problem solver as he adventures through the Northern Kingdoms and encroaching Nilfgaardian empire.

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.

Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

A Haunted Mansion filled with ghosts, undead, aliens, eldritch horrors, deadly traps, and a host of other crazy creatures. That is what awaits our investigator as he/she adventurers through it, attempting to thwart the efforts of... whatever it is we find ourselves attempting to stop.

A dialogue centric RPG – we join our forgetful, apparently violent, and high-on-meth detective as he picks up the shattered remains of his life. Focusing on the task before him – solving a murder in Revachol – he'll hopefully discover who did it, why it was done, and also figure out what type of man he was, is, and will be in the future.

This game is very similar to Planescape Torment in that it is extremely dialogue heavy, and rewards you for talking/thinking and role playing a character. It also has none of the fickle combat that PS:T had, which is a mixed blessing. Mixed because my voice will be present in 95% of the game, but the good news is that there's no 'bad' RT combat we need to do/worry about.

The white wolf, The butcher of Blaviken, Geralt of Rivia. We'll be following this hunter of monsters, friend of mages, father, and all-around problem solver as he adventures through the Northern Kingdoms and encroaching Nilfgaardian empire.

A dialogue centric RPG – we join our forgetful, apparently violent, and high-on-meth detective as he picks up the shattered remains of his life. Focusing on the task before him – solving a murder in Revachol – he'll hopefully discover who did it, why it was done, and also figure out what type of man he was, is, and will be in the future.

This game is very similar to Planescape Torment in that it is extremely dialogue heavy, and rewards you for talking/thinking and role playing a character. It also has none of the fickle combat that PS:T had, which is a mixed blessing. Mixed because my voice will be present in 95% of the game, but the good news is that there's no 'bad' RT combat we need to do/worry about.

First and foremost – if you like what you see here you can pick up the the game from this site: http://eador.com/B2/viewforum.php?f=33&sid=41581dd04c987162a1c076ddfb52afc0 . I believe the latest/greatest version of the game will be one of the pinned discussion threads at the top of that page.

A turn based strategy game of immense length and significant depth. Even more so with the New Horizons mod that I am playing the game with.

We will play the role of a certain Power - and our objective will be to... well.. I don't actually know. I haven't beaten the game. In fact I often get to a certain point and then fail over and over, but I still love the game and I want to record it.

It will play a bit like Masters of Magic - there is an overworld map to manage, and combat-maps in which your armies fight other armies. There's more to it than that though, and there is a difference between your castle and other towns - but we'll see that in game.

Graphically the game will look a bit.. oldish but I think that is part of its charm. Everything is easily recognizable - you should have no trouble seeing what is what.

I mentioned New Horizons - lets cover the mod briefly, if that's possible. It would take too long to cover everything - literally it would take me 3-6 hours to cover everything the mod changes. Eador itself has numerous races, spells, weapons, in game events, etc. The mod adds MORE of it and does a bit of rebalancing, since some spells/skills/units were by far and away better then others.

As for why I wanted to record it - I've been playing this game on and off since it first came out back in 2012 or so. When I saw a modded version of it I grabbed New Horizons and never looked back. It's amazing, more so now that the AI has been toned down a tad.

Lastly - before we begin know that I will... well.. I will probably lose. The game is unfair at times - you can get unlucky and then there's no saving your effort. The game is a rogue like in that regard as well so... it would be start over time. That can happen after hundreds of hours in the game too. So.. just a heads up.

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.

Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.
Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

A dialogue centric RPG – we join our forgetful, apparently violent, and high-on-meth detective as he picks up the shattered remains of his life. Focusing on the task before him – solving a murder in Revachol – he'll hopefully discover who did it, why it was done, and also figure out what type of man he was, is, and will be in the future.

This game is very similar to Planescape Torment in that it is extremely dialogue heavy, and rewards you for talking/thinking and role playing a character. It also has none of the fickle combat that PS:T had, which is a mixed blessing. Mixed because my voice will be present in 95% of the game, but the good news is that there's no 'bad' RT combat we need to do/worry about.

Hey there viewer! This is a modded version of 'The Pit'. A rogue like of some difficulty. It has been modded by this fine gentlemen over here:
https://www.youtube.com/channel/UCSbTKrffJHS8gxAPDTsRwSw

He has a playlist of himself making changes and testing his mod here:
https://www.youtube.com/watch?v=huICZ3jjPtk&list=PL7DJ5WPLEf37wzsaOKp2eL-JuRkFqgLjA

Finally you can find a link to the download of the mod here:
https://sword-of-the-stars-the-pit.fandom.com/wiki/Game_Modifications_(Mods)

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.
Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

First and foremost – if you like what you see here you can pick up the the game from this site: http://eador.com/B2/viewforum.php?f=33&sid=41581dd04c987162a1c076ddfb52afc0 . I believe the latest/greatest version of the game will be one of the pinned discussion threads at the top of that page.

A turn based strategy game of immense length and significant depth. Even more so with the New Horizons mod that I am playing the game with.

We will play the role of a certain Power - and our objective will be to... well.. I don't actually know. I haven't beaten the game. In fact I often get to a certain point and then fail over and over, but I still love the game and I want to record it.

It will play a bit like Masters of Magic - there is an overworld map to manage, and combat-maps in which your armies fight other armies. There's more to it than that though, and there is a difference between your castle and other towns - but we'll see that in game.

Graphically the game will look a bit.. oldish but I think that is part of its charm. Everything is easily recognizable - you should have no trouble seeing what is what.

I mentioned New Horizons - lets cover the mod briefly, if that's possible. It would take too long to cover everything - literally it would take me 3-6 hours to cover everything the mod changes. Eador itself has numerous races, spells, weapons, in game events, etc. The mod adds MORE of it and does a bit of rebalancing, since some spells/skills/units were by far and away better then others.

As for why I wanted to record it - I've been playing this game on and off since it first came out back in 2012 or so. When I saw a modded version of it I grabbed New Horizons and never looked back. It's amazing, more so now that the AI has been toned down a tad.

Lastly - before we begin know that I will... well.. I will probably lose. The game is unfair at times - you can get unlucky and then there's no saving your effort. The game is a rogue like in that regard as well so... it would be start over time. That can happen after hundreds of hours in the game too. So.. just a heads up.

A dialogue centric RPG – we join our forgetful, apparently violent, and high-on-meth detective as he picks up the shattered remains of his life. Focusing on the task before him – solving a murder in Revachol – he'll hopefully discover who did it, why it was done, and also figure out what type of man he was, is, and will be in the future.

This game is very similar to Planescape Torment in that it is extremely dialogue heavy, and rewards you for talking/thinking and role playing a character. It also has none of the fickle combat that PS:T had, which is a mixed blessing. Mixed because my voice will be present in 95% of the game, but the good news is that there's no 'bad' RT combat we need to do/worry about.

First and foremost – if you like what you see here you can pick up the the game from this site: http://eador.com/B2/viewforum.php?f=33&sid=41581dd04c987162a1c076ddfb52afc0 . I believe the latest/greatest version of the game will be one of the pinned discussion threads at the top of that page.

A turn based strategy game of immense length and significant depth. Even more so with the New Horizons mod that I am playing the game with.

We will play the role of a certain Power - and our objective will be to... well.. I don't actually know. I haven't beaten the game. In fact I often get to a certain point and then fail over and over, but I still love the game and I want to record it.

It will play a bit like Masters of Magic - there is an overworld map to manage, and combat-maps in which your armies fight other armies. There's more to it than that though, and there is a difference between your castle and other towns - but we'll see that in game.

Graphically the game will look a bit.. oldish but I think that is part of its charm. Everything is easily recognizable - you should have no trouble seeing what is what.

I mentioned New Horizons - lets cover the mod briefly, if that's possible. It would take too long to cover everything - literally it would take me 3-6 hours to cover everything the mod changes. Eador itself has numerous races, spells, weapons, in game events, etc. The mod adds MORE of it and does a bit of rebalancing, since some spells/skills/units were by far and away better then others.

As for why I wanted to record it - I've been playing this game on and off since it first came out back in 2012 or so. When I saw a modded version of it I grabbed New Horizons and never looked back. It's amazing, more so now that the AI has been toned down a tad.

Lastly - before we begin know that I will... well.. I will probably lose. The game is unfair at times - you can get unlucky and then there's no saving your effort. The game is a rogue like in that regard as well so... it would be start over time. That can happen after hundreds of hours in the game too. So.. just a heads up.

A dialogue centric RPG – we join our forgetful, apparently violent, and high-on-meth detective as he picks up the shattered remains of his life. Focusing on the task before him – solving a murder in Revachol – he'll hopefully discover who did it, why it was done, and also figure out what type of man he was, is, and will be in the future.

This game is very similar to Planescape Torment in that it is extremely dialogue heavy, and rewards you for talking/thinking and role playing a character. It also has none of the fickle combat that PS:T had, which is a mixed blessing. Mixed because my voice will be present in 95% of the game, but the good news is that there's no 'bad' RT combat we need to do/worry about.

Hey there viewer! This is a modded version of 'The Pit'. A rogue like of some difficulty. It has been modded by this fine gentlemen over here:
https://www.youtube.com/channel/UCSbTKrffJHS8gxAPDTsRwSw

He has a playlist of himself making changes and testing his mod here:
https://www.youtube.com/watch?v=huICZ3jjPtk&list=PL7DJ5WPLEf37wzsaOKp2eL-JuRkFqgLjA

Finally you can find a link to the download of the mod here:
https://sword-of-the-stars-the-pit.fandom.com/wiki/Game_Modifications_(Mods)

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.
Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

First and foremost – if you like what you see here you can pick up the the game from this site: http://eador.com/B2/viewforum.php?f=33&sid=41581dd04c987162a1c076ddfb52afc0 . I believe the latest/greatest version of the game will be one of the pinned discussion threads at the top of that page.

A turn based strategy game of immense length and significant depth. Even more so with the New Horizons mod that I am playing the game with.

We will play the role of a certain Power - and our objective will be to... well.. I don't actually know. I haven't beaten the game. In fact I often get to a certain point and then fail over and over, but I still love the game and I want to record it.

It will play a bit like Masters of Magic - there is an overworld map to manage, and combat-maps in which your armies fight other armies. There's more to it than that though, and there is a difference between your castle and other towns - but we'll see that in game.

Graphically the game will look a bit.. oldish but I think that is part of its charm. Everything is easily recognizable - you should have no trouble seeing what is what.

I mentioned New Horizons - lets cover the mod briefly, if that's possible. It would take too long to cover everything - literally it would take me 3-6 hours to cover everything the mod changes. Eador itself has numerous races, spells, weapons, in game events, etc. The mod adds MORE of it and does a bit of rebalancing, since some spells/skills/units were by far and away better then others.

As for why I wanted to record it - I've been playing this game on and off since it first came out back in 2012 or so. When I saw a modded version of it I grabbed New Horizons and never looked back. It's amazing, more so now that the AI has been toned down a tad.

Lastly - before we begin know that I will... well.. I will probably lose. The game is unfair at times - you can get unlucky and then there's no saving your effort. The game is a rogue like in that regard as well so... it would be start over time. That can happen after hundreds of hours in the game too. So.. just a heads up.

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.
Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

An unreal classic, and a favorite of mine from eons ago – we'll be slaughtering Skaarj, Brutes, Gas Bags and Mercenaries in this old school FPS. Armed with a variety of death dealing weaponry our hero will proceed through the captured lands of the Nali and seek his escape but not before fighting through hordes of hostile aliens.
Note that I am playing a modded version of the game – you can grab what you see here (Unreal Evolution) from this link: https://www.moddb.com/mods/unreal-evolution. It changes some item locations for thematic reasons, adds a handful of new foes in places where they make sense, improves the AI a tad, and adds weapon upgrades throughout the game to improve the weapons tad.

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Created 1 year, 9 months ago.

867 videos

CategoryGaming