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Spacelords || Let the Antags suffer
I re-edited the script, recorded, and edited the video on stream. Spacelords has been a thing I play for quite a while but I feel like the Antag has been fucked over many times.
00:00 Intro
00:05 Menus
01:19 Characters
02:48 Overview
05:23 Hanging By A Thread
17:56 A Low Blow
24:12 IN Medias Res
26:02 Double Agent
28:21 Destroyer of Worlds
31:44 In Shock
34:38 Breath of Hope
42:04 A Fistful of Sand
46:12 The Enemy Within
49:16 Short-Fused
50:08 No Reservations
51:48 A Weapon From the Past
53:02 The Beast's Lair
55:22 The Mouse and the Snake
59:26 White Noise
01:01:39 Upside Down
01:04:17 Mind Over Matter
1:09:04 The End
1:15:25 Pay to Convenience?
1:16:27 Raiders
1:17:45 Antags
1:23:44 Beyond Spacelords
This is sort of a reaction, review, commentary, and analysis video I made this and for those who missed the last part here are the suggestions I have.
So here are the short term things that need to change.
The story and the lore!
- Tell us what characters did
- Before the Raiders
- How they found the Raiders
- Why the joined the Raiders
- And why they stayed with the Raiders
Raider Gameplay
- Change up plain circular maps and corridor maps
- Make the game more challenging in general and not only at high MMR
- Make the bosses more lethal
- Emphasize the co-op gameplay by
- Having two active objectives on every map so that the Raiders have to split up
- Give points for objectives, heals, assists, and damage dealt to bosses and give less or no points for ads killed.
- Make a better tutorial for all the characters, honestly, Hisahsuke makes better tutorials than the official ones. In fact, hire that guy and link his videos in the tutorials section.
Antag Gameplay
- Make an actual Antag. Don’t just plop in the plain Raider in a 1v4 map
- Give the Antag an actual advantage or advantage options like
- Double health
- Double mag size
- Double speed
- Double Anything, literally anything
- Give the Antag actually command over the units like
- Spawn time
- Spawn area
- And complete ad control and target control (we already have that but only over normal units and only 3. I want complete control like an actual mastermind. You could make them even abilities)
Long term goals should be of course to
- Balance out the Raider vs Antag gameplay
- Finish the Story and expand the lore
- Keep introducing new Raiders
Super long term goals.
Spacelords 2: Electric Boogaloo. This is not a joke. This should be the title.
Or
Add more missions, either free or paid to the base game.
Music & Effects:
Lukas Eriksen: https://www.youtube.com/watch?v=iPToKmyZi74
Gmodism Total Nerdery Channel: https://www.youtube.com/watch?v=NEy_3tQ2s3E
Creative Fil: https://www.youtube.com/watch?v=hGJpBMuKwyo
Spacelords: https://www.youtube.com/watch?v=AlzFCYaSNKg
WHAT Pictures: https://www.youtube.com/watch?v=TMh-8w4bj5E
====================
I hope you all enjoyed the video. Follow me on twitter to know what I am up to and subscribe to the channel.
Twitter: https://twitter.com/CarloolucaS
Twitch: https://www.twitch.tv/carlolucas
Music by TeknoAXE: https://www.youtube.com/watch?v=AfBZNrUcrwY
Channel Art: https://twitter.com/cranity
#IndieGames #Spacelords #Review
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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