First published at 12:34 UTC on December 20th, 2023.
Cubes. Cubes. Cubes.
This gimmick is painful I could say.
First, requiring each hit to go above healing rate is not an easy pick. Unit reduction, Cost booster, and Cost reduction are things to be considered when they are there. Otherwise it just g…
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Cubes. Cubes. Cubes.
This gimmick is painful I could say.
First, requiring each hit to go above healing rate is not an easy pick. Unit reduction, Cost booster, and Cost reduction are things to be considered when they are there. Otherwise it just gonna put a bigger wall on it.
Second, current setup requires specific combo on certain team. Positioning is another matter where not much unit can do free movement per skill use.
Third, there's not much resource I can use, this is pretty limited setup under given constraint I have, either by my own or product of what I did to others. I don't think recruiting another student will be a good way for now, need to save for next double rate and free-pulls.
Total Time: 09:06.300
Section Time:
- 03:05.433 (Hibiki, Mutsuki MVP)
- 02:39.866 (Koyuki MVP)
- 03:21.000 (Maid Yuzu, Mine and Hifumi MVP)
Preprocessed videos are rather choppy due to prolonged uptime of brainstorming the idea whole day and the need to perform first-day clear of this.
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