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Wildlands
We head out of the main city in Medieval Mod to go see whats in the wilds as we head to the Orcs Territory in the north. We talk about the dangers in the wilderness. So look out for bandits, The Curr, Orcs, and Goblins. There are also nightmares to look out for, don't get trampled. We go look at the snow biome and fight an ice golem. We also go look at some blight that some goblin shamans dropped. Then we get back to the main base beside the orc biome.
We are going into the Orc territory tomorrow
This is a short guide a few episodes to the Medieval mod for 7 Days to Die. This episode we situate you in the world and talk about the main city. Tactics one can use and things to look for.
We talk about horses and a little about forging iron.
Other episodes focus on biomes and whats in them. The next episode will be about the wilderness, and the snow biome. Then it will be the Orc biome, then the Crystal biome, then the spooky forest then the blighted lands.First Episode is just generally the main city.
Questions or comments below I will try to answer what I can.
Any requested topics can be added there too :)
The seed for this build is:
a
"Enter a world of Orcs, Goblins, and yes, Dragons... Ride a horse through the beautiful countryside, or delve deep into the haunted forest... travel north to the great Orc Lands, or visit the eerie crystal biome.
Book I: Blight.
For a thousand years, humans have believed the myths and legend of old to be just that... legend. Until now. A blight is spreading. Goblin and Orc raiders are traveling to your lands, killing, stealing, and ... bringing something else.
The land itself is falling prey to the mystical evil that follows these foul creatures. Structures cannot be built, trees die, and the land infertile. You were in jail for a small "misunderstanding" between you and the owner of the sheep you ate, but now you're free and you need to defend your homeland against these invaders."
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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