First published at 11:51 UTC on June 8th, 2020.
Today, I'm taking a look at Crystalline, PixelFade Studios' second visual novel! Will it's technical advancements make it better than its predecessor, or will the lackluster story ruin it?
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Today, I'm taking a look at Crystalline, PixelFade Studios' second visual novel! Will it's technical advancements make it better than its predecessor, or will the lackluster story ruin it?
INSTAGRAM: https://www.instagram.com/mechbladestudios/
TWITTER: https://twitter.com/MechBladeTweets
End Music:
"Robo-Western" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Remarks from the Future: Y'know, I never expected this one to get as big as it did. I felt this one was rushed, because I had to get going on the Madoka video soon after this one. I definitely could have talked more about the aesthetics, in particular, beyond just the admittedly impressive Live 2D. The sprites, even if the designs are on the nose, are very well drawn and detailed.
A plot oversight comes to mind in hindsight. It's established that Leanna has been in the Mage Knight business for quite a while by the time the player arrives in Terra. Why is she so naive? Prudishness is one thing, lack of knowledge is another. Maybe that's why her folks weren't thrilled with her Mage Knight job.
My thoughts on Amelia came off a lot more harsh than I meant them to be. I dug the idea of the student wunderkind quite a bit, but the execution was lackluster. She served to give information. I didn't hate the character, but she was definitely my least favorite.
In the end, I still had a lot of fun with the game, even with its issues.
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