OpenGL Fragment Shaders | Normalising - Part 1

First published at 01:31 UTC on December 25th, 2019.

Probably the most important topic in this beginner series.
Normalising.

To be clear, I think "min-max" normalising is taking place. You can find out more here: https://www.youtube.com/watch?v=LRxStPgTm8U

This series is based off of the …

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CategoryEducation
SensitivityNormal - Content that is suitable for ages 16 and over
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