This is an self portrait of me. I first did a scan of my face with my phone, it was not that clean, but had the primary shapes of the face pretty good. Thereafter there was a lot of cleanup in Zbrush to do and adding all the details that got lost in the scan. After that Blender was used for retopology and modeling glasses and eyes. Blender was also used for hair and the rendering which was done in Cycles. Texturing was done in Substance Painter and Photoshop.