errArachnica

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errArachnica

errArachnica

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a compilation attempt to take all emperor TTS content that can be used and stitching it together into a series of comprehensively assembled movies from the fans, for easier viewing by the normies, covering all possible little holes in all the various creators involved channels, which goes far deeper then the episodes, shorts, and podcasts, etc

in this episode, MAGNUS AND LETTERS

a compilation attempt to take all emperor TTS content that can be used and stitching it together into a series of comprehensively assembled movies from the fans, for easier viewing by the normies, covering all possible little holes in all the various creators involved channels, which goes far deeper then the episodes, shorts, and podcasts, etc

in this episode, HE AWAKENS.

a compilation attempt to take all emperor TTS content that can be used and stitching it together into a series of comprehensively assembled movies from the fans, for easier viewing by the normies, covering all possible little holes in all the varios creators involved channels, which goes far deeper then the episodes, shorts, and podcasts, etc

in this episode, THE TYRANIDS.

-OBS hates recording in unity and only captured it at a butchered framerate
-mouselook still only jitters
-movement basis needs minor functions and systems added still
-speed and duration of flight need tweaking in balancing steps.

using the AI to make half life 3's leaked script into a 1980's scifi movie

"life and technology - the fermi solutions"

this film explores the idea of aliens. trying to envision and create all sorts of theoretically possible species that might be hiding in space. generated with the idea of showing their progression as a whole.

this series of short AI films explores a scifi grimdark setting full of fear, and devoid of happiness and safety.

part 1: https://www.bitchute.com/video/g9zHNTgXLr2P/

part 2: https://www.bitchute.com/video/8Lgb7mthwwip/

music: deadmau5 & Lights - When The Summer Dies

AI used: unstable diffusion

support me at: https://www.subscribestar.com/err-arachnica

"galactic core - true civilization"

this film explores a broad view of the civilized planets and daily life. their planets, their cities and their people, and snippets of daily life. a broad study of everyday life in all weird and chaotic strains in the dark scifi universe.

this series of short AI films explores a scifi grimdark setting full of fear, and devoid of happiness and safety.

part 1: https://www.bitchute.com/video/g9zHNTgXLr2P/

music: deadmau5 & Lights - When The Summer Dies

AI used: unstable diffusion

support me at: https://www.subscribestar.com/err-arachnica

up next: "life and technology - the fermi solutions"

"wild at the edges - unclaimed frontier"

this film explores a broad view of the unclaimed galactic edge, in all its natural and unnatural glory and beauty. the worlds that are yet to be truly seeded and claimed by mankind and the other races. the places traders and explorers seek and delve to.

this series of short AI films explores a scifi grimdark setting full of fear, and devoid of happiness and safety.

part 2: https://www.bitchute.com/video/8Lgb7mthwwip/

music: VITALIC - poison lips

AI used: unstable diffusion

support me at: https://www.subscribestar.com/err-arachnica

up next: "galactic core - true civilization"

trying my hand at AI animation. if this works out i want to make more songs in this style. i can do songs without lyrics at this point too.

SUBSCRIBESTAR support me at https://www.subscribestar.com/err-arachnica

suggest any song you want to see me try.

a short one but very good for creative fuel.

SUBSCRIBESTAR support me at https://www.subscribestar.com/err-arachnica

suggest any song you want to see me try.

cliche i know, but the stable diffusion branches are getting so advanced its really good. i'm happy with this level of quality. reuploaded due to bitchute upload problems

SUBSCRIBESTAR support me at https://www.subscribestar.com/err-arachnica

suggest any song you want to see me try.

more space radio

a vaporwave animation while i try to nail down the 80s A E S T H E T I C. ive got some projects in mind for that

original song artist:

https://soundcloud.com/dos-88

https://dos88.bandcamp.com/

development reignited on "STELLAR PURITY".

https://gamejolt.com/games/stellarpurity/424534

as seen in the video:

-the perspective of the camera has been changed. Top down replaced by free cam model
-UI changes
-design change. instead of a hologram UI type of design, the goal will be something highly realistic and diorama-like
-new loading screen with a rover minigame to house the core assembly
-zooming scope added to UI

Therefore:

-this will cause some massive gameplay changes, and the redesign of most, if not all current game levels.
-game design may change to a larger campaign with many different locations to fight in VS the multiplayer rogue-like focus so far.

crowdfunding: https://www.subscribestar.com/err-arachnica

None

more details here: https://gamejolt.com/games/HEXNUKEcotaba/477942

all i can show currently is how far along the map generation is. i basically have a working map in the style of settlers of catan, now i have to fill it with gameplay.

the map shown in this video was generated by procedural generation.

DOWNLOAD AT: https://gamejolt.com/games/eastdv1/439370

the simulation is now accurate enough to require learning "flip and burn" maneuvers to catch up to moving objects.

"flip and burn" = in zero-G you never slow down ever, so actual spaceflight requires most of your speed to be fired off for the first 50% of the trip. the next 50% means flipping the ship backwards and firing off the engine just to slow down again, and if you've timed it right by the time you hit your destination your relative velocity to location X is now 0

if this seems like a mirror or double upload, or if it seems like it took a while, sorry, bitchute is being weird when uploading right now.

crowdfunding: https://www.subscribestar.com/err-arachnica

https://gamejolt.com/games/TwdsAw/458192

-step-on buttons
-doors can now function according to their unlocking parts
-portals bypass closed doors in the players way
-more level layers added to fill the space

CROWDFUNDING: https://www.subscribestar.com/err-arachnica
MINDS: https://www.minds.com/errArachnica

some cool animations

MUSIC: Genki The Producer - Mixtape Tokyo Volume 1 - 20 -フリートラック- New Insight

https://gamejolt.com/games/eastdv1/439370

-high speed space travel begins to glitch and warp the ship UI. unstable flight speeds are unstable.
-ships updated
-basic systems being updated
-UI changes. deeper onscreen UI readouts.
-physics of spaceflight was improved. ships are now flying in true zero-G with no movement/rotation friction.
-ship has an internal power amount and a certain power demand
-ships systems require enough power to run
-ship engines require a scaled amount of power
-ship has an internal tempature that normally cools only slowly
-ships produce a scaling amount of heat as per their current thrust
-to fly, ships require fuel and burn said fuel to operate
-hull strength and oxygen level are intrinsiclly linked. 1% of hull strength = 1% air capacity. leaks take time and are not instant.
-hull repair does not mean oxygen replacement. therefore, the system consumes water to refill life support once hull integrity reaches safe levels.
-metal resource added. ship repairs and fixing hull damage requires metal and consumes the resource.
-future plans: mining metal means mining ore veins then smelting ore either via your ship or on a space station
-future plans: spend water in an internal crafting menu, to create create fuel, oxygen (and heat waste) from the crafting of the fuel/oxygen.
-future plans: water and unsmelted ore can be mined in outerspace from ore veins, salvaging, and ice.
-future plans: change of acceleration equals G-force. human beings suffer under G-force extreme. sudden braking from high speed can and will kill your crew.
-future plans: ship speed VS the speed of light effects time dilation

testing:

-objects can be carried by the player
-objects can be specialized keys
-"keyholes" in the level require key objects
-"keyholes" can activate other puzzle parts

to do next:

-puzzle parts need doors and force-fields to actuate
-other puzzles parts IE buttons and timers
-full suite of the puzzle parts needs to work in the overworld, before overworld can be split into puzzle dungeons

testing:

-2 portal transport
-error fixed: top text buggy visibility
-portal design cleaned up, now shows a view out of the other side
-player can actually see their own body, completion UI information to be read by looking down at body-worn UI elements
-control scheme swapped to mouse for portals

to do next:

-enemy hunting behaviour is being planned out.
-noted error to be fixed: players bottom half is floppy
-level needs more layers of props added to put more things in your way
-main level is a type of hub. smaller puzzle dungeons will be accessed one by one on finding goalposts

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Created 6 years, 2 months ago.

50 videos

Category Gaming

"walk like you've got a big pair of brass ones, and everything will work out fine in the end, eventually"