It's a livin'.

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Lower Norfair's the kind of track I would have done eventually, so I decided to do a cover for October. However, it had also been a while since I did a cover with only the 'Blank' instrument. I'm not 100% sure that was the best option for this track, specifically, but it was definitely fun to try to work with that limitation. I also went with the DPCM vocals as I almost always associate Lower Norfair in particular with ominous choral sounds.

The joke I'd like to make about my sentence, I can't because the last one I told got me here in the first place.

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This was a request made by "alexis martinez la rosa jara", and my God, was it a doozy. Most of the track was fine to cover, but Ryusuke Fujioka was a BEAST when composing the song, especially when it came to piano and guitar shredding. It's one thing to try to attempt to port that to 8-bit without it sounding bad, but it's another to do it entirely by ear due to lack of references and sheet music online. As such, I apologize if I missed a few notes here or there. This is still a fantastic song, and I think it worked out really well in the Akumajou Densetsu style!

Speaking of which, at the time this gets posted song requests are open once again! However, I am going to be completing them on my own terms so as to maintain my own sanity, so I do apologize if I don't get to them right away.

Music originally composed by Ryusuke Fujioka.
Bloodstained (C) 2019-20XX ArtPlay and 505 Games
Date/Time Started: 9/17/19, 8:31AM (MST)
Date/Time Completed: 9/17/19, 10:51PM (MST)


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MML Pastebin:

Up until now, I've mostly been doing PC-98 stuff in Bambootracker, as I viewed it as a more accessible way for me to make those kinds of covers without having to delve into MML or PMD. For the uninitiated, MML stands for Music Macro Language, and was used by a lot of older Japanese game composers to make chiptune music (NES, Genesis, PC-Engine, and I think the SNES?). PMD (or Professional Music Driver) is a driver that allows people to use the MML format to output computer music (primarily the PC-98 and PC-88, but it also works with the X68000 and FM Towns), and was not only used by ZUN (for example) to make the music for the PC-98 Touhou games after Highly Responsive to Prayers, but by a lot of composers to make modern Touhou music in the older style. Unfortunately, the nature of MML is that it's entirely text-based, meaning it's more like programming than composition half the time. As I was more used to the tracker formats that Bambootracker and Famitracker provided I was reluctant to actually learn MML.

Then I watched a video tutorial the other day, and decided "screw it" and actually sat down to try to learn it. I went with Kraid's Lair so I could get used to the format (mostly because I did it earlier this year so I had a visual reference to go off of), but I did get another roughly finished the same day that I'll post after Halloween. I've linked both the usual download folder as well as the MML on Pastebin for convenience's sake. I'm not sure how I want to approach video making for these kinds of covers, so I may experiment with the format a bit down the line. I probably won't abandon Bambootracker just yet, since it might still be a good way to draft a cover, but don't be surprised if BT covers get phased out because of this.

Music originally composed by Hirokazu Tanaka
Metroid (C) 1986-20XX Nintendo
Started 9/30/19, 3:08PM (MST)
Finished 9/30/19, roughly 5PM (MST)
Music rendered in hoot

"This is sickening... You sound like chapters from a self-help booklet!"

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Today is the 25th anniversary of Final Fantasy VI in North America (titled Final Fantasy III at the time), and is widely considered one of the greatest RPGs on a system already known for having so many good ones (mostly from Square, though it's not like Capcom, Namco and Enix hadn't gotten in on the fun). Given this, I decided to prepare a track in celebration well in advance, and since it happens to be October, I figured why not cover Dancing Mad, the final boss theme from FFVI and one of my favorite songs from the entire franchise? Of course, if I was gonna do that, I wanted to also try to add in DPCM vocals; thankfully I had more than enough room for it! I also tried adding elements from the Distant Worlds version, as well as add a couple extra touches near the end. I had a ton of fun working on this, and I really hope you enjoyed it!

Music originally composed by Nobuo Uematsu
Final Fantasy (C) 1987-20XX Square-Enix
Date/Time Started: 7/8/19, 4:30PM
Date/Time Completed: 7/15/19, 11:26PM

And so Simon's quest to interpret cryptic hints begins!

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I wanted to revisit this track ever since I did that combination cover of it and Upper Brinstar, but I just never found a good opportunity to. I figured since it's October, I might as well get around to it. Went with Sneventracker this time since I'd already done Vampire Killer using this program earlier. Unfortunately, Sneventracker has an issue where if you try to put in a note lower than A-1, it automatically defaults to A-1, so I either had to bear with the third square channel being higher pitched than I would like or transpose the song up a few notes so I could make it lower. I went with the latter, mostly because Bloody Tears has been in the key of D before.

Music originally composed by Kenichi Matsubara
Castlevania (C) 1986-20XX Konami

An work of art painted upside-down by hand. (Let's just hope it doesn't get 'restored'.)

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It's October, which means Halloween is soon upon us! To get into the spirit of things, I'll theme these next several uploads around either spooky-sounding songs, final boss songs or Halloween-esque games, and while some of them are gonna be a stretch, I do want to make up for not celebrating Halloween on this channel since 2016. Of course I wanted to start with a Castlevania track, but I couldn't decide whether I wanted to do Lost Painting, Dance of Gold, or both. I ultimately went with Lost Painting since that song got stuck in my head (and I couldn't find a Akumajou Densetsu-style cover of it anywhere).

Also since the Lost Painting takes place in a different location than I thought, I figured I'd change the video layout up a bit. It'll be back to normal after this.

Music originally composed by Michiru Yamane
Castlevania (C) 1986-20XX Konami
Date/Time Started: 9/10/19, 11:51PM (MST)
Date/Time Completed: 9/17/19, 11:03PM (MST)
Thumbnail made using CV3 tiles ripped by Lord Zymeth and Badbatman3 (even if I flipped the level a bit...)

As I'm uploading this, I'm suddenly having a craving for Willows...

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It's the last day before October, meaning this is the last chance I get to do something I want before I have to start posting Halloween-themed covers (even if I don't technically have to, I skipped out the last couple of years so I want to make up for it). Was drawing a blank as to what I wanted to post on Monday, had Cotton on the brain again so I just went with that. Decided to go with the Stage 2 theme, but that wasn't long enough so I threw in a cover of one of the cutscene theme. However, that also felt too short for one video and it would've felt weird to have only one of the cutscenes, so I also threw in the other cutscene theme. It's only now sinking in that I went a little overboard...

In other news, I've heard the Cotton Reboot development progress is going smoothly!

Music originally composed by Kenichi Hirata
Cotton (C) 1991-20XX Success / 2019-20XX BEEP
Date/Time Started: 9/28/19, 8:53AM (MST)
Date/Time Completed: 9/28/19, 10:19AM (MST)

Heliodor's a really nice place to live, if you can overlook that gutter area...

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With the Switch version of Dragon Quest XI: Echoes of an Elusive Age coming out today, I figured I'd prepare something for the occasion, especially since I've been having a blast with the demo so far (though I still have not finished it yet, what with it being particularly lengthy compared to other demos I've played). I'd initially wanted to do the battle theme, but I think I lost motivation after seeing what else was on my to-do list. Then, when playing through the demo I wound up getting the Heliodor town theme stuck in my head, and decided to make an 8-bit version of that instead. Hopefully it turned out alright!

Music originally composed by Koichi Sugiyama
Dragon Quest (C) 1986-20XX Square Enix/Armor Project
Date/Time Started: 9/8/19, 4:15PM (MST)
Date/Time Completed: 9/8/19, 10:02PM (MST)

You know, despite it not being very illusory (or a capital, at that), the design of the place looks really cool!

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To give a bit of context, since I started using Bambootracker I've mostly been relying on trial and error to make instruments and/or porting instruments from Deflemask's Genesis set. It hasn't really gotten me very far since I'm not nearly as good with making FM instruments as I am with making Famitracker instruments, and while I did enjoy the results of what I've done before I always have the nagging feeling that I could be doing better with different instruments. One day I saw that Silent Sinner in Scarlet, another chiptune artist who works with MML (something I am *garbage* at and need to eventually learn), had uploaded an MML instrument set that ZUN used for the PC-98 Touhou games, and while none of them could be imported to Bambootracker I decided to try converting a couple of those by hand into that program's instrument format. Then I took a few of the instruments and made a sample song to see if I could make something in the style of the Touhou Old Works.

This isn't that song (dunno when/if I'll upload that), but then I had the urge to cover a Seihou song soon after. I decided to go with Illusory Imperial Capital because it felt catchy enough, and because I didn't want to redo Primrose Shiver yet. With any luck I'll be able to convert more instruments soon so I can make more PC-remixes in the style of PC-98 Touhou.

Music originally composed by ZUN
Seihou © 2000-20XX Shunsatsu Sare Do?
Date/Time Started: 9/18/19, 6:20PM (MST)
Date/Time Finished: 9/21/19, 10:55AM (MST)

A song so nice, they used it thrice (in a row)!

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While this is a song from the Wii NSMB game, I am partially doing this (and uploading a day early) because of the 1 year anniversary of haniwa/ayyk92's art of what would be named Bowsette/Koopa-Hime, based on the Switch port of New Super Mario Bros. U (which this song also appears in). Even despite that, I had mostly been meaning to do this for a while now, as it's actually one of my favorite castle themes from the Mario series alongside the DS Castle theme. I honestly don't remember why I stalled in the past; I had an .ftm file from before that was just the drum roll at the beginning, but just never found the motivation to add more to it. Either way, I at least have closure on that.

Music originally composed by Shiho Fujii
Super Mario Bros. (C) 1981-20XX Nintendo
Date/Time Started: 9/10/19, 12:32PM (MST)
Date/Time Completed: 9/10/19, 1:57PM (MST)

"Trickster... Welcome to my Velvet Room."

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This happens to be another request from gembound prism, and instead of using VRC6 as per usual I decided to do something different. Even though I haven't played any of the games, I do know of some of its history. Persona, as some of you are probably aware, was a spin-off of Shin Megami Tensei, and the 'Shin' part got its beginnings with the Super Famicom release in 1992. Prior to that, there were two games titled 'Digital Devil Story: Megami Tensei' and 'Digital Devil Story: Megami Tensei II', released for the Famicom. The latter is relatively important to me as someone who uses Famitracker, as it's one of the few games on the system to support the N163 chip made by Namco back in the day. As such, I decided to try doing this cover not only with the same sound chip, but with the same amount of channels and positions and by using waveforms from the original game.

Naturally, this was a bit of pain in the ass to pull off. The main reason I don't use N163 often is because I could not for the life of me figure out how to make it work up until this cover, as I was not aware that you needed to have the instruments in separate 'positions', otherwise they'd clash. Once I figured that out, actually making the song work was still a little annoying because the waveforms I used for this song didn't quite work for what the original was going for at first. I did eventually figure it out, but I may revisit the chip later on just to get some practice in.

Either way, it was still fun to work on, so I hope you enjoyed this!

Music originally composed by Shoji Meguro
Megami Tensei (C) 1987-20XX Atlus/Sega
Persona (C) 1996-20XX Atlus/Sega
Date/Time Started: 8/27/19, 3:31PM (MST)
Date/Time Completed: 8/31/19, 1:45PM (MST)

No dice?! What a drag.

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Much like with 'Adventure', my first exposure to the casino theme from Dragon Quest IV was in Fortune Street by way of the "Arcade" space (mostly Slurpodrome), and it's catchy enough to get stuck in my head for days on end. I actually wasn't gonna cover this initially, but then I looked ahead in my schedule and saw that this was a Friday the 13th, and I figured I had to do it at some point. Also, I decided to experiment with having the first part of the melody layered twice in different fine tunes to create a ragtime piano effect (similar to how SMB2 does it), and I think it turned out well. Since there's two versions with different pitches I couldn't really decide which one I liked more. I went with the key of C like in the NES version since that's first in the .nsf anyway, but I also kinda liked the one in the key of F? I dunno, I've included both regardless so as to let you decide for yourself.

Music originally composed by Koichi Sugiyama
Dragon Quest (C) 1986-20XX Armor Project/Square Enix
Date/Time Started: 8/27/19, 3:09PM (MST)
Date/Time Completed: 8/28/19, 3:33PM (MST)

"I'll deep-freeze you with some English beef!"

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It's Cirno Day! As this is a year ending in a 9 I knew I'd want to do a Cirno cover again. The original plan was to do a straight cover of Beloved Tomboyish Daughter without anything fancy since I'd already done Cirno's Perfect Math Class well over a year ago. Then I listened to a couple of other Cirno chiptune covers, and thought to myself "I don't think anyone's tried doing this in a time signature of 9/8 or 9/6 yet, right?". Naturally, this snowballed into what eventually became Nine Fairies Over Eight. I had a lot of fun working on this, and I hope you enjoy it!

I'm also posting this really early (at around midnight my time) due to unforeseen router issues, and since I don't want to bank on it being fixed by the usual posting time and risk forgetting and being late I'm having to use my phone to get this set up.

Music arranged from Touhou Koumakyou ~ Embodiment of Scarlet Devil, originally composed by ZUN
Touhou (C) 1996/1997-20XX Team Shanghai Alice
Date/Time Started: 6/16/19, 3:30PM (MST)
Date/Time Completed: 8/1/19, 2:48PM (MST)

Now is the beginning of a fantastic story! Let us make a journey to the cave of monsters! Good luck!

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I made this to coincide with a challenge run I was doing earlier this year, partially because it's such an ear worm that I had to do it. The fact this series is getting a new mainline entry is a stroke of good luck, though I never ended up posting this to coincide with that. I'm only posting it now because I don't have anything else I really wanted to put here today (in fact, this was originally gonna be when I posted Star Lavadom, but I made a last minute decision to put that first instead). In addition to the version in this video, I've also included a version without percussion in the download folder (as well as no-intro variants in the .nsf and .ftm).

Music originally composed by Tadashi Kimijima
Bubble Bobble (C) 1986-20XX Taito/Square Enix
Date/Time Started: 6/28/19, 10:48AM
Date/Time Completed: 6/28/19, 11:52AM
Added an intro on: 9/5/19, 11:11AM

Onwards, to friendship and falling meteors!

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This ended up being one of the requests I got earlier, and I'll be frank: I don't think I liked the original all that much. I think it has to do with how noisy the percussion is compared to the more melodic stuff, combined with how flat some of the instruments are in general. It's not a terrible song by any means, but I just didn't enjoy listening to it. It does pick up near the end of the loop. That being said, I did still have fun working on it, though! I decided to try doing this in the Kirby's Adventure style, to see how well this song would fit. I hope you enjoy this cover!

Kirby (C) 1993-20XX HAL Laboratory/Nintendo
Music originally composed by Jun Ishikawa
Date/Time Started: 8/20/19, 8:37AM (MST)
Date/Time Completed: 8/20/19, 1:30PM (MST)
Requested by Official(tm) Meme Guy/King Wowowood

Left or Right?

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Honestly, I was itching to do another PC-Engine cover, and Smile Game was the only song that came to mind since I couldn't think of another song I wanted to do for Monday. I decided to mess around with stereo effects this time, since I don't believe I've done that in Deflemask yet.

Original composer unknown, if you happen to know who composed for Tamagotchi GB let me know so I can update the description!
Tamagotchi (C) 1996-20XX Bandai Namco
Music recorded in VGMPlay
Thumbnail made using sprites ripped by Gooniez and Colton/Saltonara over on The Spriters Resource

The maid who can stop time. (Knives not included.)

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This was something I kinda wanted to cover this year since, after listening to it, it's actually really catchy. Initially I was gonna hold off depending on whether or not I was gonna do a full Touhou Week this year. Those plans fell through, so I wound up doing this anyway.

I tried going for a mix of classical and hard rock sound for this, since in ZUN's words, "you can't have a maid without hard rock", but I'm not 100% sure the instruments I used exactly fit that goal. Either way, I knew I had to have the choir in the middle, so I broke out FL Studio once again and made some choir .wav files to use as DPCM samples. Also, just like with Shanghai Alice of Meiji 17, I greatly prefer the in-game pitch compared to the MIDI pitch since I think the chords fit the song better, though as before I've included both since I still think they sound good in the original.

Music originally composed by ZUN
Touhou (C) 1997-20XX Team Shanghai Alice
Date/Time Started: 8/7/19, 12:33PM (MST)
Date/Time Completed: 8/7/19, 7:20PM (MST)

The motto is "bee"!

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I think I heard about TwinBee back when I was getting into shmups over the past couple of years, and while I did get a chance to try out the NES/Famicom version via the NES app on Switch, I'm not fully sure how I feel about it. The music is pretty catchy, though, so I decided to try to cover it in Bambootracker. This was actually planned for last Monday, but by the end of the weekend I was a little too tired to work on that, so I held off and did National Park instead.

Music originally composed by Shigeru Fukutake and Yoshinori Sasaki
Twinbee (C) 1985-20XX Konami
Date/Time Started: 8/11/19, 7:15PM
Date/Time Completed: 8/18/19, 10:16AM
Made in Bambootracker v0.2.1, recorded in VGMPlay

It's an unwritten rule that clock towers have the best music, apparently.

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I was not exactly planning on doing more Bloodstained covers until after I'd played through the game (and in all honesty I only hadn't because my birthday was coming up due to an honor system where I don't buy games until afterwards), but a couple of viewers elsewhere requested I cover some more Bloodstained tracks, so I'm getting around to one of those now. Had to do this mostly by ear, but I think it turned out pretty well. Of course I stuck with the Akumajou Densetsu format (i.e. no triangle) since it's Castlevania-related. I was a little worried that the intro didn't sound right so I did a last minute change just before recording this.

Music originally composed by Ryusuke Fujioka
Bloodstained (C) 2016-2019 505 Games/ArtPlay
Date/Time Started: 7/24/19, 6:02PM
Date/Time Completed: 7/24/19, 9:58PM
Requested by Jorge Gustavo Sanches de la Cruz

Ah, some peace and quiet before tomorrow's Bug-Catching Contest...

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Due to some real life stuff happening this weekend, I was almost going to skip this Monday. However, I didn't want to skip a week after rolling with a Monday timeslot for so long so I whipped something quick out last evening. It was a tossup between this and the stage theme from Twinbee, but I went with this because I was really not feeling up for Twinbee remixes (maybe next week?). I actually almost cut off the song way too early because I misjudged how long it actually was, but thankfully I was able to double check before uploading. This was pretty fun to work on, and I'm glad I decided to brush up on PC-Engine remixing, since I was getting a little rusty.

Music originally composed by Go Ichinose
Pokemon (C) 1996-20XX The Pokemon Company

I don't care if this game's forbidden, I'm playing it anyway!

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I've said this in the past, but Lotus Land Story is one of my favorite mainline Touhou games, and that still holds true for its Extra Stage. I knew I wanted to make a remix of the Extra Stage song...if for no other reason than it keeps getting stuck in my head with how many time's I've gone through it just trying to get to Mugetsu and Gengetsu. I'll be honest, I don't even remember how many times I've played this stage just trying to beat it, and I am honestly a little sick of playing that stage. I still think the song is fantastic, and even if it's not my favorite it's yet another really good track from a really good soundtrack. I also was not sure if I wanted to do a cover of the in-game version, the MIDI version, or Jynx's arrange that was made for the Re:LLS videos since they were all really good, so I decided to incorporate all three, though I think I went a little overboard with that idea...

As per usual, the MIDI pitch is also included in the download/.nsf/.ftm, if you're curious.

Music originally composed by ZUN
Touhou (C) 1997-20XX Team Shanghai Alice
Date/Time Started: 8/1/19, 8:26AM (MST)
Date/Time Completed: 8/8/19, 2:00PM (MST)

"Here, keep this close."
"What is it?"
"It's an amulet containing my prayers. If something should happen, it will keep you safe."

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As per usual, I've been watching Chuggaaconroy's recent playthrough of Chrono Trigger, and I think it might be one of the best Let's Plays I've ever watched. I knew how good the soundtrack to Chrono Trigger was even before that, though I didn't quite anticipate just *how* good it would actually be. Schala's Theme was one of the tracks that caught me off guard in just how emotional it was. I decided relatively recently I wanted to do a cover of it, though as I couldn't fit it into my Friday schedule I decided to put it in the Monday timeslot. Definitely going to try to beat that game this year if I can.

Music originally composed by Yasunori Mitsuda
Chrono Trigger (C) 1995-20XX Square-Enix
Date/Time Started: 7/23/19, 12:58PM (MST)
Date/Time Completed: 7/23/19, 1:55PM (MST)

Be careful around Hong Meiling, she knows Tai Chi Chuan!

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A new Touhou game is upon us in the near future, and while I unfortunately don't have a full Touhou Week planned this year, I did want to get around to doing a couple Touhou covers that have been on my backlog for this month. I particularly wanted to cover this song as I feel like it gets overshadowed by Hong's stage theme pretty often. That being said, I kinda prefer this song in the key of G rather than in the key of G#. I dunno, I guess it's a lot more graceful? I've included both in the download folder up above, as per usual.

Now if you'll excuse me, I need to go take a nap...

Music originally composed by ZUN
Touhou (C) 1997-20XX Team Shanghai Alice
Date/Time Started: 7/17/19, 3:37PM (MST)
Date/Time Completed: 7/19/19, 10:07PM (MST)
In case you're wondering, the thumbnail is from a screenshot of an NES-style remake of EoSD (

I hear they're bad for you!

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This was on my bucket list of tracks to cover for a while, but never had the motivation to actually do it, not only because there were other tracks on my schedule that made me push this aside, but because I've already been beaten to it years ago. Then I found out there weren't many GB covers (if any) of this song out there, so I decided to bite the bullet.

Music originally composed by Yoko Shimomura
Super Mario (C) 1981-20XX Nintendo
Super Mario RPG (C) 1996-20XX Nintendo/Square Enix
Music recorded in BGB


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Of all the things I would expect to get a revival this year, Cotton was not one of them, yet BEEP, a shop located in Akihabara that apparently now specializes in publishing, is handling a so-called 'Cotton Reboot' which aims to bring the series back to the Sharp X68000 as well as modern systems (Switch, PC, and PS4). I figured because of this, I'd do a cover of two of this game's songs. I've already posted the Intro on Twitter prior to uploading, but that was actually finished after the Stage 1 theme.

I am admittedly a little excited for this re-release, partially since I've only heard good things about it in passing and would like to play it, and while I'm unfortunately unable to get the X68000 version due to cost and not actually having the system to play it on, I am eagerly awaiting the Switch release!

Music originally composed by Kenichi Hirata
Cotton (C) 1991-20XX Success / 2019-20XX BEEP


Created 1 year, 10 months ago.

172 videos


I'm mostly going to be posting Famitracker covers here, though you may see some other stuff from time to time.