First published at 02:57 UTC on April 28th, 2024.
VIDEO 1 - battle hud and menus
VIDEO 2 - eventing
VIDEO 3 - combat mechanics
VIDEO 4 (THE BIG ONE) - how to animate enemies in MZ
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VIDEO 2 will cover---
~~note this plugin is for mv which may no…
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VIDEO 1 - battle hud and menus
VIDEO 2 - eventing
VIDEO 3 - combat mechanics
VIDEO 4 (THE BIG ONE) - how to animate enemies in MZ
==========================================================
VIDEO 2 will cover---
~~note this plugin is for mv which may not work in mz~~
YEP.19 - Save Event Locations - RPG Maker MV
https://www.youtube.com/watch?v=XAnfR5-1ZWc
-pathfinding (custom script , paste many pathfinding move commands , allow skip if cannot move , then end the move event)
$gameMap._events[this._eventId].moveStraight($gameMap._events[this._eventId].findDirectionTo( 3, 2 ))
-layering events (to add things like sparkle effects)
(NOTE - in order to have the event reset so it changes location each time upon re-entering the area , you must turn off the self control switch before erasing the event)
-play additional animations from events
RPG Maker MZ: Parallel event behavior w/ action button trigger.
https://www.youtube.com/watch?v=nJXnPruscJ8
$gameTemp.requestAnimation([$gameMap.event(this._eventId)], 7)
-directional conditional interaction (to have actor move onto the event from any side) , alternatively just make the character teleport to square for the movement sequence to take place
-how to make an event graphic appear over a character sprite , and how to emulate it looking like the character is carrying that graphic while walking around (by making the event graphic into a character sprite sheet and changing the player character's sprite to it)
-remind ppl about the "jump to" event command
-a big one , how to make it so the player can be in the process of an event , which can then be interrupted by another event colliding with the player
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